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<blockquote data-quote="Ale" data-source="post: 5721575" data-attributes="member: 6684583"><p>I have some ideas that might work, but I wanna know your opinion</p><p></p><p>1) Reduce the level cap to 15. Actually, the campaings rarely reach the 20, the 30 ia quite impossible. It would take about 4 years. So, if level cap is 15, people can reach the end game. Plus, DM can use more monsters per level (total dividid per 15, not 30)</p><p></p><p>2) System Math do not depend of feats to be correct. Perhaps can remove the feats and replace by class features to choose</p><p></p><p>3) reduce number of class, based in concept. For example, "specialist" could englobe rogue, bard, assassin. You choose a Major Class feature from Sneak Attack, Bardic Song, Assassins poison use, etc. If possible, the people can do anyrhing like "dual specialization" of wow, so character can have 2 different roles<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>4) avoid stacks. Thats the principles of <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />overpower. Special attention to itens</p><p></p><p>5) magic itens do not be part of system math, so they can be uncommon and rare and do cool things, not +2 to attack rolls</p><p></p><p>6) character themes be part of character creation. So it gives bonuses to some skills, bonuses to interact with some organizations, skill related and "class" features. So we can create a "devoted fighter", "wizard spy", etc</p><p></p><p>7) recall the spell levels and old spell system. Lots of spells in 4 e looks like an normal attack.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>8) thats an dificult idea. What about put the campaing scenarios together (like an continent Khorvaire and other Faerun in the same world with modifications to not be redundanct and have interactions) and this "final setting" become the oficial setting. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />So the products can be boxes of parts of scenarios including maps, miniatures, desceriptions, cards, adventures. For example: Five nation box can have deitaled descriptions of places, miniatures of kings shield, royal eyes, paladins of thrane, etc, maps</p><p></p><p>9) someway to TPK do not end the characters (and perhaps the campaing). So players will feel tense in combats and not "know" that in the end the DM will miss attacks or use poor tactics to avoid TPK if the characters is good (good BG, important to storyline). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />Today a tpk can ruin a campaing</p><p></p><p>10) good gametesting with criterious itens</p></blockquote><p></p>
[QUOTE="Ale, post: 5721575, member: 6684583"] I have some ideas that might work, but I wanna know your opinion 1) Reduce the level cap to 15. Actually, the campaings rarely reach the 20, the 30 ia quite impossible. It would take about 4 years. So, if level cap is 15, people can reach the end game. Plus, DM can use more monsters per level (total dividid per 15, not 30) 2) System Math do not depend of feats to be correct. Perhaps can remove the feats and replace by class features to choose 3) reduce number of class, based in concept. For example, "specialist" could englobe rogue, bard, assassin. You choose a Major Class feature from Sneak Attack, Bardic Song, Assassins poison use, etc. If possible, the people can do anyrhing like "dual specialization" of wow, so character can have 2 different roles:) 4) avoid stacks. Thats the principles of :)overpower. Special attention to itens 5) magic itens do not be part of system math, so they can be uncommon and rare and do cool things, not +2 to attack rolls 6) character themes be part of character creation. So it gives bonuses to some skills, bonuses to interact with some organizations, skill related and "class" features. So we can create a "devoted fighter", "wizard spy", etc 7) recall the spell levels and old spell system. Lots of spells in 4 e looks like an normal attack.:) 8) thats an dificult idea. What about put the campaing scenarios together (like an continent Khorvaire and other Faerun in the same world with modifications to not be redundanct and have interactions) and this "final setting" become the oficial setting. :)So the products can be boxes of parts of scenarios including maps, miniatures, desceriptions, cards, adventures. For example: Five nation box can have deitaled descriptions of places, miniatures of kings shield, royal eyes, paladins of thrane, etc, maps 9) someway to TPK do not end the characters (and perhaps the campaing). So players will feel tense in combats and not "know" that in the end the DM will miss attacks or use poor tactics to avoid TPK if the characters is good (good BG, important to storyline). :)Today a tpk can ruin a campaing 10) good gametesting with criterious itens [/QUOTE]
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