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<blockquote data-quote="TheAuldGrump" data-source="post: 5723091" data-attributes="member: 6957"><p>Pretty much disagree on all of these. I am not saying that you are wrong, just that my tastes run contrary to your preferences. I do think that #4 needs to be addressed, but I do not think that stacking should be eliminated, perhaps capping? That is, I believe how Fantasy Craft handles it - that a stack cannot go higher than <em>x</em> amount.</p><p></p><p>Here I would prefer a slider of some sort, so that a GM can adjust the commonality and power of magic items to tailor his or her campaign. </p><p></p><p> Agreed, wholeheartedly. Both Pathfinder and the Mongoose Quintessential books have addressed this, somewhat, for the 3.X architecture. I do not know about 4e.</p><p></p><p> Yeah, again I agree, with a caveat that I would not mind seeing alternative magic systems in addition to, rather than supplanting, the Vancian magics.</p><p></p><p> Not sure that this could work. Not sure that it wouldn't, either, but I have my doubts. <img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /></p><p></p><p> A TPK is nature's way of telling you that you screwed up. <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /> Sorry, I like the possibility of a TPK, I have hopes that the party will <em>think</em> next time.</p><p></p><p>The easiest way to keep this from ending a campaign is to build the campaign around an Agency, whether that is the Harpers, the Free Bards, or the Pathfinder Society.</p><p></p><p>And to <em>listen</em> to the playtesters when they tell you that the skill challenges are borked.... Do <em>not</em> assume that because you think that one area of the rules is unimportant that your customers will automatically agree. (Grr, snarl, rant....*)</p><p></p><p>The Auld Grump</p><p>*Not just, or even primarily 4e, I was involved in a playtest where the gamesmaster/game designer did <em>not</em> want critiquing, or even to have his math checked.... And his math was... not good.</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 5723091, member: 6957"] Pretty much disagree on all of these. I am not saying that you are wrong, just that my tastes run contrary to your preferences. I do think that #4 needs to be addressed, but I do not think that stacking should be eliminated, perhaps capping? That is, I believe how Fantasy Craft handles it - that a stack cannot go higher than [i]x[/i] amount. Here I would prefer a slider of some sort, so that a GM can adjust the commonality and power of magic items to tailor his or her campaign. Agreed, wholeheartedly. Both Pathfinder and the Mongoose Quintessential books have addressed this, somewhat, for the 3.X architecture. I do not know about 4e. Yeah, again I agree, with a caveat that I would not mind seeing alternative magic systems in addition to, rather than supplanting, the Vancian magics. Not sure that this could work. Not sure that it wouldn't, either, but I have my doubts. :hmm: A TPK is nature's way of telling you that you screwed up. :devil: Sorry, I like the possibility of a TPK, I have hopes that the party will [i]think[/i] next time. The easiest way to keep this from ending a campaign is to build the campaign around an Agency, whether that is the Harpers, the Free Bards, or the Pathfinder Society. And to [i]listen[/i] to the playtesters when they tell you that the skill challenges are borked.... Do [i]not[/i] assume that because you think that one area of the rules is unimportant that your customers will automatically agree. (Grr, snarl, rant....*) The Auld Grump *Not just, or even primarily 4e, I was involved in a playtest where the gamesmaster/game designer did [i]not[/i] want critiquing, or even to have his math checked.... And his math was... not good. [/QUOTE]
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