Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Witch Bolt and Elemental Affinity
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fralex" data-source="post: 6622433" data-attributes="member: 6785902"><p>Yeah, that was my reasoning. Lightning spells sounded like a natural contender for something that could branch out and hit multiple targets like <em>eldritch blast,</em> but I wanted to make sure it wouldn't step on the warlock's toes. So I gave it 1d6 damage (the standard amount for a multitarget cantrip) and a range of 50 feet because <em>acid splash</em> has a range of 60 feet but isn't as flexible. Then I added the light flash detail to both give it an interesting limitation (casting it might reveal your location if you're attacking from a dark place) that could also be used as a very minor utility (in the dark or shadows, casting this gives you a second to look around). Making it unable to hit the same target with two bolts is actually a good suggestion that I might implement, too. I don't have enough experience with mid- or high-level play to know whether the way it is now is still too good. Let me know how it works out if you try it!</p><p></p><p>EDIT: Oh, wait, you were talking about the extra damage from Elemental Affinity. I misunderstood.</p></blockquote><p></p>
[QUOTE="Fralex, post: 6622433, member: 6785902"] Yeah, that was my reasoning. Lightning spells sounded like a natural contender for something that could branch out and hit multiple targets like [I]eldritch blast,[/I] but I wanted to make sure it wouldn't step on the warlock's toes. So I gave it 1d6 damage (the standard amount for a multitarget cantrip) and a range of 50 feet because [I]acid splash[/I] has a range of 60 feet but isn't as flexible. Then I added the light flash detail to both give it an interesting limitation (casting it might reveal your location if you're attacking from a dark place) that could also be used as a very minor utility (in the dark or shadows, casting this gives you a second to look around). Making it unable to hit the same target with two bolts is actually a good suggestion that I might implement, too. I don't have enough experience with mid- or high-level play to know whether the way it is now is still too good. Let me know how it works out if you try it! EDIT: Oh, wait, you were talking about the extra damage from Elemental Affinity. I misunderstood. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Witch Bolt and Elemental Affinity
Top