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Witch Bolt - The Emporer Strikes Back
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<blockquote data-quote="Gadget" data-source="post: 7352908" data-attributes="member: 23716"><p>It seems a longer range is something that is desired and I agree that it would <em>improve</em> the spell, but I remain somewhat dubious that it would really bring the spell up to par by itself. I get that if you hit someone farther out, there is that much more time to blast them before they close (or retreat out of range), but they do not have to merely get out of range, they could get behind cover to break the leash as well. Given the relatively low upfront damage, opportunity cost of Concentration and action demand to sustain, I'm not sure it would be worth it. I like the idea of the leash extending beyond the initial range as well; it allows one to target someone just within range without them immediately jumping back out of range. </p><p></p><p>I'm intrigued by the idea of having it scale by adding additional targets, I assume this is in lieu of the scaling upfront damage? Or in addition to it? Which brings us to: </p><p></p><p></p><p></p><p></p><p></p><p>I like the idea of it increasing damage as time goes on, but I am concerned with both the balance and, conversely, the fact that combats in 5e do tend to be relatively short, 3-5 rounds or thereabouts. And how it scales in higher level slots does becoms a concern as well.</p><p></p><p></p><p></p><p>I believe the spell Enervation in Xanathar's Guide does just that, as it was obviously modeled on Witch Bolt. It is a 5th level spell.</p><p></p><p></p><p></p><p>I agree. What if the range was kept the same, but the leash extended to 60' and reactions were prevented? I <em>really</em> like the half speed addition as well, but I'm concerned that may be a little too good. Though, come to think of it, I might prefer the half speed to the prevention of reactions. Makes it harder to break the tether.</p></blockquote><p></p>
[QUOTE="Gadget, post: 7352908, member: 23716"] It seems a longer range is something that is desired and I agree that it would [I]improve[/I] the spell, but I remain somewhat dubious that it would really bring the spell up to par by itself. I get that if you hit someone farther out, there is that much more time to blast them before they close (or retreat out of range), but they do not have to merely get out of range, they could get behind cover to break the leash as well. Given the relatively low upfront damage, opportunity cost of Concentration and action demand to sustain, I'm not sure it would be worth it. I like the idea of the leash extending beyond the initial range as well; it allows one to target someone just within range without them immediately jumping back out of range. I'm intrigued by the idea of having it scale by adding additional targets, I assume this is in lieu of the scaling upfront damage? Or in addition to it? Which brings us to: I like the idea of it increasing damage as time goes on, but I am concerned with both the balance and, conversely, the fact that combats in 5e do tend to be relatively short, 3-5 rounds or thereabouts. And how it scales in higher level slots does becoms a concern as well. I believe the spell Enervation in Xanathar's Guide does just that, as it was obviously modeled on Witch Bolt. It is a 5th level spell. I agree. What if the range was kept the same, but the leash extended to 60' and reactions were prevented? I [I]really[/I] like the half speed addition as well, but I'm concerned that may be a little too good. Though, come to think of it, I might prefer the half speed to the prevention of reactions. Makes it harder to break the tether. [/QUOTE]
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