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Witch core class (revamped bard)
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<blockquote data-quote="Kaptain_Kantrip" data-source="post: 100415" data-attributes="member: 546"><p>Simonski offered up a cosmetic change to the bard in the General Forum, renaming the bard to "warlock" and altering the singing/music focus to evil chanting and cursing. Someone else here in House Rules (Bard Redux) had an idea to alter the bard class so it doesn't suck so much, so here is my variant, meshing these other guy's ideas with my own... Enjoy! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>PS: This is the evil satanic type witch seen in movies, not the warm, fuzzy wiccan kind, LOL. You could easily convert this class to a good witch, I suppose...</p><p>__________________________</p><p></p><p>WITCH</p><p>Alignment: Any evil.</p><p>Hit Die: d6.</p><p>BAB: As bard.</p><p>Saving Throw: Reflex/Will good, Fort poor (as bard).</p><p></p><p>Class Skills: Alchemy (Int), Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy</p><p>(Cha), Disguise (Cha), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Hide</p><p>(Dex), Innuendo (Wis), Intimidate (Cha), Intuit Direction (Wis), Knowledge (all skills</p><p>taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession</p><p>(Wis), Scry (Int, exclusive skill), Sense Motive (Wis), Speak Language (Int), Spellcraft</p><p>(Int), Spot (Wis), Tumble (Dex), Use Magic Device (Cha, exclusive skill) and Wilderness</p><p>Lore (Wis).</p><p></p><p>Skill Points at 1st Level: (4 + Int modifier) x 4.</p><p>Skill Points at Each Additional Level: 4 + Int modifier.</p><p></p><p>Bonus Languages: Abyssal, Infernal.</p><p></p><p>Weapon and Armor Proficiency: A witch is proficient with all simple weapons.</p><p>Additionally, the witch is proficient with any three of the following martial or exotic</p><p>weapons of her choice: angle knife*, battle staff**, cat gloves#**, flametongue</p><p>(wavy-bladed dagger)*, <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />imi-bari (mouth darts) #***, hairpin (poisoned)#**, ribbon</p><p>dagger#**, sap, scourge#****, scythe, short sword, sickle, spider throwing knife*, war</p><p>fan#***, whip#, and whip-dagger#***. Most of these weapons are associated with evil</p><p>cults or assassins, and many appear quite innocuous until their deadly true nature is</p><p>revealed. Witches are not proficient with any armor or shields.</p><p># Weapon is an Exotic Weapon.</p><p>* Weapon described in The Quintessential Fighter (Mongoose Publishing).</p><p>** Weapon described in Arms & Armor (Bastion Press).</p><p>*** Weapon described in Sword & Fist (Wizards of the Coast).</p><p>**** Weapon described in Dragon Magazine #275 (Wizards of the Coast).</p><p>___________________________</p><p></p><p>Spells: A witch casts arcane spells from the witch spell list. She casts these spells without</p><p>needing to memorize them beforehand or keep a spellbook. All witch spells have a verbal</p><p>component (chanting, cursing, exhorting, invoking, or singing). Witches receive bonus</p><p>spells for high Charisma, and to cast a spell a witch must have a Charisma score at least</p><p>equal to 10 + the level of the spell. The Difficulty Class for a saving throw against a</p><p>witch’s spell is 10 + the spell’s level + the witch’s Charisma modifier.</p><p>___________________________</p><p></p><p>Witch Chants: </p><p>Once per day per level, a witch can invoke her patron fiend by name to</p><p>produce magical effects on those around her. She uses her Perform (Chant) skill ranks to</p><p>qualify to cast these chants.</p><p></p><p>3 Ranks</p><p>Command Obedience: As command cast by a sorcerer of the witch’s class level.</p><p></p><p>Counterchant: As the bard’s countersong ability.</p><p></p><p>Fascinate: As the bard ability.</p><p></p><p>Inspire Fear: As the reverse of the bard ability, inspire courage, but affecting only</p><p>enemies.</p><p></p><p>Master’s Caress: As bless cast by a sorcerer of the witch’s class level. This chant may</p><p>only be used once per day regardless of level.</p><p></p><p>Summon Evil Spirit: As unseen servant cast by a sorcerer of the witch’s class level.</p><p></p><p>6 Ranks</p><p>Hypnotize (6+ ranks): As hypnotism cast by a sorcerer of the witch’s class level.</p><p></p><p>Inspire Incompetence: As the reverse of the bard’s ability, inspire competence.</p><p></p><p>Master’s Kiss: As aid cast by a sorcerer of the witch’s class level. This chant may only be</p><p>used once per day regardless of level.</p><p></p><p>9 Ranks</p><p>Fires of the Pit: As continual flame cast by a sorcerer of the witch’s class level.</p><p></p><p>Master’s Touch: As guidance of the avatar (+20 to one skill check, duration of 1 minute</p><p>or until discharged) cast by a sorcerer of the witch’s class level. This chant may only be</p><p>used once per day regardless of level.</p><p></p><p>Suggestion: As the bard’s ability.</p><p></p><p>12 Ranks</p><p>Inspire Weakness: As the reverse of the bard’s inspire greatness ability, but with the</p><p>following changes: 1d4+1 points of temporary Con damage, -2 morale penalty to attacks,</p><p>-1 morale penalty to Fortitude saves.</p><p></p><p>Master’s Curse: As bestow curse cast by a sorcerer of the witch’s class level. This chant</p><p>may only be used once per day regardless of level.</p><p></p><p>15 Ranks</p><p>Master’s Truth: As modify memory cast by a sorcerer of the witch’s class level. This chant</p><p>may only be used once per day regardless of level.</p><p></p><p>18 Ranks</p><p>Master’s Flesh: As stoneskin cast by a sorcerer of the witch’s class level. This chant may</p><p>only be used once per day regardless of level. </p><p>________________________</p><p></p><p>Witch Knowledge: </p><p>As a bard’s bardic knowledge, but the knowledge is the result of the</p><p>witch communing with her patron fiend to obtain the information. The witch thinks of</p><p>what she wants to know and the knowledge is telepathically whispered into her mind by</p><p>the patron fiend on a successful witch knowledge check. On a failed result, the witch</p><p>learns nothing. She may receive no reply at all or telepathic, mocking laughter from her</p><p>patron fiend, perhaps accompanied by a cryptic remark (“The fire burns bright in the</p><p>cauldron of night! Feed the flames!”) or subtle word of encouragement (“Come now, my</p><p>pet! You don’t need to trouble me for such a trifling matter. Investigate on your own, and</p><p>know that your progress pleases me.”).</p><p></p><p>Witch’s Familiar: As the sorcerer’s Summon Familiar special ability (gained at 1st level).</p><p></p><p>Bonus Feats: At 5th level and every 5 levels thereafter, the witch selects a bonus feat</p><p>from the following list:</p><p>Alertness, Alluring (SS), Charlatan (SS), Combat Casting, Discipline (FR), Extra Music</p><p>(SS, treat as extra witch chant), Forester (FR), Great Fortitude, Greater Spell Focus (FR),</p><p>Greater Spell Penetration (FR), Improved Familiar (FR), Iron Will, Lightning Reflexes,</p><p>Lingering Song (SS, treat as lingering chant), Luck of Heroes (FR), Obscure Lore (SS),</p><p>Persuasive (SS), Requiem (SS), Skill Emphasis (+3 bonus to one skill), Smooth Talk</p><p>(FR), Spell Focus, Spell Penetration, Stealthy (FR), Strong Soul (FR), Subsonics (SS),</p><p>Trustworthy (SS), or any Item Creation feat.</p><p>FR feat from Forgotten Realms Campaign Setting (Wizards of the Coast)</p><p>SS feat from Song & Silence (Wizards of the Coast)</p><p>________________________</p><p></p><p>Corrupt Other: </p><p>For every sentient free-willed creature the witch converts to the worship</p><p>of her patron fiend, she gains an XP award as if she had single-handedly defeated that</p><p>opponent. If more than one witch was involved in the corruption, divide the XP by the</p><p>number of witches involved.</p><p>_________________________</p><p></p><p>Ex-Witches: </p><p>A witch who renounces or otherwise breaks her pact, or changes to a</p><p>non-evil alignment (or evil alignment incompatible with that of her patron fiend) cannot</p><p>progress in levels as a witch and loses all witch abilities until she atones for her misdeeds.</p><p>_________________________</p><p></p><p>WITCH SPELLS</p><p>Key ability for spells: Charisma. Spells known and cast per day – spontaneously cast, as a sorcerer,</p><p>according to the following chart. Spells known must be taken from the Witch spell list. </p><p></p><p>Spells per Day:</p><p>Level 0 1 2 3 4 5 6 </p><p>1 4 1 - - - - - </p><p>2 5 2 - - - - - </p><p>3 6 3 - - - - - </p><p>4 6 3 1 - - - - </p><p>5 6 4 2 - - - - </p><p>6 6 4 3 - - - - </p><p>7 6 4 3 1 - - - </p><p>8 6 5 4 2 - - - </p><p>9 6 5 4 3 - - - </p><p>10 6 5 5 3 1 - - </p><p>11 6 5 5 4 2 - - </p><p>12 6 5 5 4 3 - - </p><p>13 6 5 5 5 3 1 - </p><p>14 6 5 5 5 4 2 - </p><p>15 6 5 5 6 4 3 1 </p><p>16 6 5 6 6 5 3 2 </p><p>17 6 6 6 6 5 4 3 </p><p>18 6 6 6 6 6 4 4 </p><p>19 6 6 6 6 6 5 5 </p><p>20 6 6 6 6 6 6 6 </p><p> </p><p></p><p>Witch Spells Known:</p><p>Level 0 1 2 3 4 5 6 </p><p>1 4 2 - - - - - </p><p>2 5 2 - - - - - </p><p>3 6 3 - - - - - </p><p>4 6 3 2 - - - - </p><p>5 6 4 2 - - - - </p><p>6 6 4 3 - - - - </p><p>7 6 4 4 2 - - - </p><p>8 6 4 4 2 - - - </p><p>9 6 4 4 3 - - - </p><p>10 6 4 4 4 2 - - </p><p>11 6 4 4 4 2 - - </p><p>12 6 4 4 4 3 - - </p><p>13 6 4 4 4 4 2 - </p><p>14 6 4 4 4 4 2 - </p><p>15 6 4 4 4 4 3 - </p><p>16 6 5 4 4 4 4 2 </p><p>17 6 5 5 4 4 4 2 </p><p>18 6 5 5 5 4 4 3 </p><p>19 6 5 5 5 5 4 3</p><p>20 6 5 5 5 5 5 4 </p><p></p><p></p><p>Witch Spell List: </p><p>The witch’s spell list is drawn from that of the adept (DMG), bard (PHB) and witch (DMG), with a</p><p>smattering of additional spells in keeping with the class theme (those from optional sources may be</p><p>ignored). Where spells from these lists are offered at differing levels, the lowest possible level for attaining</p><p>the spell is granted.</p><p></p><p>0. Arcane Mark, Cure Minor Wounds, Dancing Lights, Daze, Detect Magic, Detect Poison, Ghostharp</p><p>(MF), Ghost Sound, Horizakaul’s Cough (MF), Inflict Minor Wounds, Light, Mage Hand, Mending,</p><p>Minor Disguise (MF), Open/Close, Percussion (SS), Prestidigitation, Read Magic, Resistance, Scarecrow</p><p>(MW), Songbird (MF). </p><p></p><p>1. Alarm, Ambient Song (SS), Bane, Balagarn’s Iron Horn (MF), Burning Hands, Cause Fear, Change</p><p>Self, Charm Person, Command, Comprehend Languages, Cure Light Wounds, Curse Water, Detect</p><p>Chaos/Evil/Good/Law, Detect Secret Doors, Disappear (RR), Disquietude (MF), Distort Speech (MF),</p><p>Doom, Endure Elements, Expeditious Retreat, Faith Healing (MF), Feather Fall, Focusing Chant (SS),</p><p>Forcewave (MF), Harmony (MF), Herald’s Call (MF), Horizakaul’s Boom (MF), Hypnotism, Lesser</p><p>Sonic Orb (TB), Identify, Inflict Light Wounds, Know Protections (MF), Love Charm*, Low Light</p><p>Vision, Lullaby (SS), Mage Armor, Magic Weapon, Message, Obscuring Mist, Protection from</p><p>Chaos/Evil/Good/Law, Ray of Enfeeblement, Remove Fear, Silent Image, Sleep, Steal Sleep (RR),</p><p>Summon Monster I, Summon Undead I (MF), Unseen Servant, Ventriloquism, Wieldskill (MF). </p><p></p><p>2. Aid, Alibi (RR), Alter Self, Animal Messenger, Animal Trance, Battle Cry (RR), Battering Ram (MF),</p><p>Bull’s Strength, Calm Emotion, Cat’s Grace, Choke (TB), Circle Dance (MF), Cloud of Bewilderment</p><p>(MF), Combust (MF), Create Magic Tattoo (MF), Crescendo (SS), Cure Moderate Wounds, Darkness,</p><p>Darkvision, Dead Man’s Eyes (RR), Death Knell, Decomposition (MW), Delay Poison, Desecrate, Detect</p><p>Thoughts, Dolomar’s Force Wave (RR), Eagle’s Splendor, Endurance, Enhance Familiar (TB), Enthrall,</p><p>Ever Scent (RR), Familiar Pocket (TB), Fortissimo (SS), Fox’s Cunning, Ghoul Touch, Guidance of the</p><p>Avatar (WoTC), Harmonize (SS), Hold Person, Hypnotic Pattern, Invisibility, Intoxicate (RR), Lesser</p><p>Restoration, Levitate, Locate Object, Magic Mouth, Minor Image, Mirror Image, Misdirection, Nightmare</p><p>Lullaby (MF), Obscure Object, Owl’s Wisdom, Pass without Trace, Phantom’s Howl (RR), Pyrotechnics, </p><p>Remove Paralysis, Rend the Sovereign Soul (RR), Resist Elements, Scare, See Invisibility, Shatter,</p><p>Silence, Song of Heroes (RR), Sound Burst, Speak with Animals, Suggestion, Summon Monster II,</p><p>Summon Swarm, Summon Undead II (MF), Tasha’s Hideous Laughter, Tongues, Touch of Madness</p><p>(DF), Undetectable Alignment, Whispering Wind. </p><p></p><p>3. Analyze Portal (MF), Animate Dead, Bestow Curse, Blindness/Deafness, Call Lightning,</p><p>Clairaudience/Clairvoyance, Contagion, Continual Flame, Create Food and Water, Cure Serious Wounds,</p><p>Curse of Terror (RR), Deeper Darkness, Dirge of Woe (RR), Dispel Magic, Emotion, Fear, Fly,</p><p>G’elsewhere Chant (MF), Gaseous Form, Greater Mage Hand (MF), Greater Magic Weapon, Gust of</p><p>Wind, Harrier (DF), Haste, Haunting Tune (MF), Healthful Slumber (SS), Illusory Script, Infernal</p><p>Threnody (SS), Infestation of Maggots (MF), Invisibility Sphere, Keen Edge, Leomund’s Tiny Shelter,</p><p>Lesser Aspect of the Deity (DF), Lesser Geas, Magic Circle Against Chaos/Evil/Good/Law, Major Image,</p><p>Mass Resist Elements (TB), Minor Creation, Nondetection, Phantom Steed, Planar Familiar (WoTC),</p><p>Puppeteer (MF), Remove Blindness/Deafness, Remove Curse, Remove Disease, Reveille (MF), Scrying,</p><p>Sculpt Sound, Sepia Snake Sigil, Shatterfloor (MF), Slow, Snakebite (MF), Speak with Dead, Spectral</p><p>Force, Steeldance (MF), Summon Monster III, Summon Undead III (MF), Water Breathing, Weapon of</p><p>Impact (MF), Wind Wall, Wounding Whispers (MF). </p><p></p><p>4. Allegro (SS), Belsameth’s Strife (RR), Blight (MW, area effect only), Break Enchantment, Castigate</p><p>(DF), Celebration (MF), Charm Monster, Choir (SS), Cure Critical Wounds, Darsson’s Potion (MF),</p><p>Detect Scrying, Dimension Door, Discern Lies, Dismissal, Divination, Dominate Person, Follow the</p><p>Leader (SS), Fortify Familiar (TB), Giant Vermin, Harmonic Chorus (SS), Horizakaul’s Versatile</p><p>Vibration (MF), Inflict Critical Wounds, Kiss of Death (MW), Know Vulnerabilities (MF), Langour</p><p>(MW), Legend Lore, Leomund’s Secure Shelter, Lesser Planar Ally, Locate Creature, Modify Memory,</p><p>Neutralize Poison, Poison, Polymorph Other, Polymorph Self, Rainbow Pattern, Recitation (DF),</p><p>Restoration, Sending, Shadow Well (MF), Shout, Skull of Secrets (MF), Song of the Gods (RR),</p><p>Speechlink (MF), Stoneskin, Stone Shatter (MF), Summon Monster IV, Summon Undead IV (MF), Wall</p><p>of Chaos/Evil/Law (MF), Weapon of the Deity (DF). </p><p></p><p>5. Advanced Illusion, Attraction, Animal Growth, Atonement, Avoidance, Big Sky (MW, except</p><p>sensation is of evil spirits and voices), Break Enchantment, Circle of Doom, Commune, Doomwail (RR),</p><p>Dream, False Vision, Feeblemind, Greater Command, Greater Dispelling, Greater Scrying, Grimwald’s</p><p>Greymantle (MF), Heal, Healing Circle, Improvisation (SS), Inquisition (RR), Kiss of the Vampire (MF),</p><p>Magic Jar, Major Creation, Mark of Justice, Mass Fly (TB), Mind Fog, Mirage Arcana, Mislead, Mord’s</p><p>Private Sanctum (TB), Nightmare, Otto’s Irresistable Dance (SS), Persistent Image, Plague of Rats (DF),</p><p>Raise Dead, Rie’s Dance of Seduction (RR), Seeming, Slay Living, Song of Discord (SS), Sonic Orb (TB),</p><p>Spiritwall (TB), Summon Monster V, Summon Undead V (MF), Revenance (MF), True Seeing,</p><p>Unhallow, Wail of Doom (SS), Wall of Stone, War Cry (MF). </p><p></p><p>6. Analyze Dweomer, Animate Objects, Aspect of the Deity (DF), Banishment, Cacophonic Shield (MF),</p><p>Circle of Death, Contagious Touch (MW), Control Weather, Curse of Lycanthropy (DF), Declaration of</p><p>Death (RR), Dirge (MF), Eyebite, Fanfare (SS), Fiendform (MF), Flesh to Stone, Find the Path, Gate Seal</p><p>(MF), Geas/Quest, Great Shout (TB), Greater Call Lightning (MW), Greater Dispelling, Heroes’ Feast,</p><p>Imbue Familiar with Spell Ability (TB), Insidious Rhythm (SS), Mass Haste, Mass Suggestion, Permanent</p><p>Image, Plane Shift, Planar Ally, Probe Thoughts (DF), Programmed Image, Project Image, Protege (SS),</p><p>Repulsion, Reverse Illusion (RR), Song of Champions (RR), Stone to Flesh, Summon Monster VI,</p><p>Sympathetic Vibration (SS), Tenser’s Transformation, True Seeing, Veil.</p><p></p><p>DF Defenders of the Faith</p><p>MF Magic of Faerun</p><p>MW Masters of the Wild</p><p>RR Relics & Rituals</p><p>SS Song & Silence</p><p>TB Tome & Blood</p><p>WoTC Wizards of the Coast website’s “Spellbook”</p><p>* Original Spell from my campaign</p></blockquote><p></p>
[QUOTE="Kaptain_Kantrip, post: 100415, member: 546"] Simonski offered up a cosmetic change to the bard in the General Forum, renaming the bard to "warlock" and altering the singing/music focus to evil chanting and cursing. Someone else here in House Rules (Bard Redux) had an idea to alter the bard class so it doesn't suck so much, so here is my variant, meshing these other guy's ideas with my own... Enjoy! :D PS: This is the evil satanic type witch seen in movies, not the warm, fuzzy wiccan kind, LOL. You could easily convert this class to a good witch, I suppose... __________________________ WITCH Alignment: Any evil. Hit Die: d6. BAB: As bard. Saving Throw: Reflex/Will good, Fort poor (as bard). Class Skills: Alchemy (Int), Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Disguise (Cha), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Innuendo (Wis), Intimidate (Cha), Intuit Direction (Wis), Knowledge (all skills taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Scry (Int, exclusive skill), Sense Motive (Wis), Speak Language (Int), Spellcraft (Int), Spot (Wis), Tumble (Dex), Use Magic Device (Cha, exclusive skill) and Wilderness Lore (Wis). Skill Points at 1st Level: (4 + Int modifier) x 4. Skill Points at Each Additional Level: 4 + Int modifier. Bonus Languages: Abyssal, Infernal. Weapon and Armor Proficiency: A witch is proficient with all simple weapons. Additionally, the witch is proficient with any three of the following martial or exotic weapons of her choice: angle knife*, battle staff**, cat gloves#**, flametongue (wavy-bladed dagger)*, :):):)imi-bari (mouth darts) #***, hairpin (poisoned)#**, ribbon dagger#**, sap, scourge#****, scythe, short sword, sickle, spider throwing knife*, war fan#***, whip#, and whip-dagger#***. Most of these weapons are associated with evil cults or assassins, and many appear quite innocuous until their deadly true nature is revealed. Witches are not proficient with any armor or shields. # Weapon is an Exotic Weapon. * Weapon described in The Quintessential Fighter (Mongoose Publishing). ** Weapon described in Arms & Armor (Bastion Press). *** Weapon described in Sword & Fist (Wizards of the Coast). **** Weapon described in Dragon Magazine #275 (Wizards of the Coast). ___________________________ Spells: A witch casts arcane spells from the witch spell list. She casts these spells without needing to memorize them beforehand or keep a spellbook. All witch spells have a verbal component (chanting, cursing, exhorting, invoking, or singing). Witches receive bonus spells for high Charisma, and to cast a spell a witch must have a Charisma score at least equal to 10 + the level of the spell. The Difficulty Class for a saving throw against a witch’s spell is 10 + the spell’s level + the witch’s Charisma modifier. ___________________________ Witch Chants: Once per day per level, a witch can invoke her patron fiend by name to produce magical effects on those around her. She uses her Perform (Chant) skill ranks to qualify to cast these chants. 3 Ranks Command Obedience: As command cast by a sorcerer of the witch’s class level. Counterchant: As the bard’s countersong ability. Fascinate: As the bard ability. Inspire Fear: As the reverse of the bard ability, inspire courage, but affecting only enemies. Master’s Caress: As bless cast by a sorcerer of the witch’s class level. This chant may only be used once per day regardless of level. Summon Evil Spirit: As unseen servant cast by a sorcerer of the witch’s class level. 6 Ranks Hypnotize (6+ ranks): As hypnotism cast by a sorcerer of the witch’s class level. Inspire Incompetence: As the reverse of the bard’s ability, inspire competence. Master’s Kiss: As aid cast by a sorcerer of the witch’s class level. This chant may only be used once per day regardless of level. 9 Ranks Fires of the Pit: As continual flame cast by a sorcerer of the witch’s class level. Master’s Touch: As guidance of the avatar (+20 to one skill check, duration of 1 minute or until discharged) cast by a sorcerer of the witch’s class level. This chant may only be used once per day regardless of level. Suggestion: As the bard’s ability. 12 Ranks Inspire Weakness: As the reverse of the bard’s inspire greatness ability, but with the following changes: 1d4+1 points of temporary Con damage, -2 morale penalty to attacks, -1 morale penalty to Fortitude saves. Master’s Curse: As bestow curse cast by a sorcerer of the witch’s class level. This chant may only be used once per day regardless of level. 15 Ranks Master’s Truth: As modify memory cast by a sorcerer of the witch’s class level. This chant may only be used once per day regardless of level. 18 Ranks Master’s Flesh: As stoneskin cast by a sorcerer of the witch’s class level. This chant may only be used once per day regardless of level. ________________________ Witch Knowledge: As a bard’s bardic knowledge, but the knowledge is the result of the witch communing with her patron fiend to obtain the information. The witch thinks of what she wants to know and the knowledge is telepathically whispered into her mind by the patron fiend on a successful witch knowledge check. On a failed result, the witch learns nothing. She may receive no reply at all or telepathic, mocking laughter from her patron fiend, perhaps accompanied by a cryptic remark (“The fire burns bright in the cauldron of night! Feed the flames!”) or subtle word of encouragement (“Come now, my pet! You don’t need to trouble me for such a trifling matter. Investigate on your own, and know that your progress pleases me.”). Witch’s Familiar: As the sorcerer’s Summon Familiar special ability (gained at 1st level). Bonus Feats: At 5th level and every 5 levels thereafter, the witch selects a bonus feat from the following list: Alertness, Alluring (SS), Charlatan (SS), Combat Casting, Discipline (FR), Extra Music (SS, treat as extra witch chant), Forester (FR), Great Fortitude, Greater Spell Focus (FR), Greater Spell Penetration (FR), Improved Familiar (FR), Iron Will, Lightning Reflexes, Lingering Song (SS, treat as lingering chant), Luck of Heroes (FR), Obscure Lore (SS), Persuasive (SS), Requiem (SS), Skill Emphasis (+3 bonus to one skill), Smooth Talk (FR), Spell Focus, Spell Penetration, Stealthy (FR), Strong Soul (FR), Subsonics (SS), Trustworthy (SS), or any Item Creation feat. FR feat from Forgotten Realms Campaign Setting (Wizards of the Coast) SS feat from Song & Silence (Wizards of the Coast) ________________________ Corrupt Other: For every sentient free-willed creature the witch converts to the worship of her patron fiend, she gains an XP award as if she had single-handedly defeated that opponent. If more than one witch was involved in the corruption, divide the XP by the number of witches involved. _________________________ Ex-Witches: A witch who renounces or otherwise breaks her pact, or changes to a non-evil alignment (or evil alignment incompatible with that of her patron fiend) cannot progress in levels as a witch and loses all witch abilities until she atones for her misdeeds. _________________________ WITCH SPELLS Key ability for spells: Charisma. Spells known and cast per day – spontaneously cast, as a sorcerer, according to the following chart. Spells known must be taken from the Witch spell list. Spells per Day: Level 0 1 2 3 4 5 6 1 4 1 - - - - - 2 5 2 - - - - - 3 6 3 - - - - - 4 6 3 1 - - - - 5 6 4 2 - - - - 6 6 4 3 - - - - 7 6 4 3 1 - - - 8 6 5 4 2 - - - 9 6 5 4 3 - - - 10 6 5 5 3 1 - - 11 6 5 5 4 2 - - 12 6 5 5 4 3 - - 13 6 5 5 5 3 1 - 14 6 5 5 5 4 2 - 15 6 5 5 6 4 3 1 16 6 5 6 6 5 3 2 17 6 6 6 6 5 4 3 18 6 6 6 6 6 4 4 19 6 6 6 6 6 5 5 20 6 6 6 6 6 6 6 Witch Spells Known: Level 0 1 2 3 4 5 6 1 4 2 - - - - - 2 5 2 - - - - - 3 6 3 - - - - - 4 6 3 2 - - - - 5 6 4 2 - - - - 6 6 4 3 - - - - 7 6 4 4 2 - - - 8 6 4 4 2 - - - 9 6 4 4 3 - - - 10 6 4 4 4 2 - - 11 6 4 4 4 2 - - 12 6 4 4 4 3 - - 13 6 4 4 4 4 2 - 14 6 4 4 4 4 2 - 15 6 4 4 4 4 3 - 16 6 5 4 4 4 4 2 17 6 5 5 4 4 4 2 18 6 5 5 5 4 4 3 19 6 5 5 5 5 4 3 20 6 5 5 5 5 5 4 Witch Spell List: The witch’s spell list is drawn from that of the adept (DMG), bard (PHB) and witch (DMG), with a smattering of additional spells in keeping with the class theme (those from optional sources may be ignored). Where spells from these lists are offered at differing levels, the lowest possible level for attaining the spell is granted. 0. Arcane Mark, Cure Minor Wounds, Dancing Lights, Daze, Detect Magic, Detect Poison, Ghostharp (MF), Ghost Sound, Horizakaul’s Cough (MF), Inflict Minor Wounds, Light, Mage Hand, Mending, Minor Disguise (MF), Open/Close, Percussion (SS), Prestidigitation, Read Magic, Resistance, Scarecrow (MW), Songbird (MF). 1. Alarm, Ambient Song (SS), Bane, Balagarn’s Iron Horn (MF), Burning Hands, Cause Fear, Change Self, Charm Person, Command, Comprehend Languages, Cure Light Wounds, Curse Water, Detect Chaos/Evil/Good/Law, Detect Secret Doors, Disappear (RR), Disquietude (MF), Distort Speech (MF), Doom, Endure Elements, Expeditious Retreat, Faith Healing (MF), Feather Fall, Focusing Chant (SS), Forcewave (MF), Harmony (MF), Herald’s Call (MF), Horizakaul’s Boom (MF), Hypnotism, Lesser Sonic Orb (TB), Identify, Inflict Light Wounds, Know Protections (MF), Love Charm*, Low Light Vision, Lullaby (SS), Mage Armor, Magic Weapon, Message, Obscuring Mist, Protection from Chaos/Evil/Good/Law, Ray of Enfeeblement, Remove Fear, Silent Image, Sleep, Steal Sleep (RR), Summon Monster I, Summon Undead I (MF), Unseen Servant, Ventriloquism, Wieldskill (MF). 2. Aid, Alibi (RR), Alter Self, Animal Messenger, Animal Trance, Battle Cry (RR), Battering Ram (MF), Bull’s Strength, Calm Emotion, Cat’s Grace, Choke (TB), Circle Dance (MF), Cloud of Bewilderment (MF), Combust (MF), Create Magic Tattoo (MF), Crescendo (SS), Cure Moderate Wounds, Darkness, Darkvision, Dead Man’s Eyes (RR), Death Knell, Decomposition (MW), Delay Poison, Desecrate, Detect Thoughts, Dolomar’s Force Wave (RR), Eagle’s Splendor, Endurance, Enhance Familiar (TB), Enthrall, Ever Scent (RR), Familiar Pocket (TB), Fortissimo (SS), Fox’s Cunning, Ghoul Touch, Guidance of the Avatar (WoTC), Harmonize (SS), Hold Person, Hypnotic Pattern, Invisibility, Intoxicate (RR), Lesser Restoration, Levitate, Locate Object, Magic Mouth, Minor Image, Mirror Image, Misdirection, Nightmare Lullaby (MF), Obscure Object, Owl’s Wisdom, Pass without Trace, Phantom’s Howl (RR), Pyrotechnics, Remove Paralysis, Rend the Sovereign Soul (RR), Resist Elements, Scare, See Invisibility, Shatter, Silence, Song of Heroes (RR), Sound Burst, Speak with Animals, Suggestion, Summon Monster II, Summon Swarm, Summon Undead II (MF), Tasha’s Hideous Laughter, Tongues, Touch of Madness (DF), Undetectable Alignment, Whispering Wind. 3. Analyze Portal (MF), Animate Dead, Bestow Curse, Blindness/Deafness, Call Lightning, Clairaudience/Clairvoyance, Contagion, Continual Flame, Create Food and Water, Cure Serious Wounds, Curse of Terror (RR), Deeper Darkness, Dirge of Woe (RR), Dispel Magic, Emotion, Fear, Fly, G’elsewhere Chant (MF), Gaseous Form, Greater Mage Hand (MF), Greater Magic Weapon, Gust of Wind, Harrier (DF), Haste, Haunting Tune (MF), Healthful Slumber (SS), Illusory Script, Infernal Threnody (SS), Infestation of Maggots (MF), Invisibility Sphere, Keen Edge, Leomund’s Tiny Shelter, Lesser Aspect of the Deity (DF), Lesser Geas, Magic Circle Against Chaos/Evil/Good/Law, Major Image, Mass Resist Elements (TB), Minor Creation, Nondetection, Phantom Steed, Planar Familiar (WoTC), Puppeteer (MF), Remove Blindness/Deafness, Remove Curse, Remove Disease, Reveille (MF), Scrying, Sculpt Sound, Sepia Snake Sigil, Shatterfloor (MF), Slow, Snakebite (MF), Speak with Dead, Spectral Force, Steeldance (MF), Summon Monster III, Summon Undead III (MF), Water Breathing, Weapon of Impact (MF), Wind Wall, Wounding Whispers (MF). 4. Allegro (SS), Belsameth’s Strife (RR), Blight (MW, area effect only), Break Enchantment, Castigate (DF), Celebration (MF), Charm Monster, Choir (SS), Cure Critical Wounds, Darsson’s Potion (MF), Detect Scrying, Dimension Door, Discern Lies, Dismissal, Divination, Dominate Person, Follow the Leader (SS), Fortify Familiar (TB), Giant Vermin, Harmonic Chorus (SS), Horizakaul’s Versatile Vibration (MF), Inflict Critical Wounds, Kiss of Death (MW), Know Vulnerabilities (MF), Langour (MW), Legend Lore, Leomund’s Secure Shelter, Lesser Planar Ally, Locate Creature, Modify Memory, Neutralize Poison, Poison, Polymorph Other, Polymorph Self, Rainbow Pattern, Recitation (DF), Restoration, Sending, Shadow Well (MF), Shout, Skull of Secrets (MF), Song of the Gods (RR), Speechlink (MF), Stoneskin, Stone Shatter (MF), Summon Monster IV, Summon Undead IV (MF), Wall of Chaos/Evil/Law (MF), Weapon of the Deity (DF). 5. Advanced Illusion, Attraction, Animal Growth, Atonement, Avoidance, Big Sky (MW, except sensation is of evil spirits and voices), Break Enchantment, Circle of Doom, Commune, Doomwail (RR), Dream, False Vision, Feeblemind, Greater Command, Greater Dispelling, Greater Scrying, Grimwald’s Greymantle (MF), Heal, Healing Circle, Improvisation (SS), Inquisition (RR), Kiss of the Vampire (MF), Magic Jar, Major Creation, Mark of Justice, Mass Fly (TB), Mind Fog, Mirage Arcana, Mislead, Mord’s Private Sanctum (TB), Nightmare, Otto’s Irresistable Dance (SS), Persistent Image, Plague of Rats (DF), Raise Dead, Rie’s Dance of Seduction (RR), Seeming, Slay Living, Song of Discord (SS), Sonic Orb (TB), Spiritwall (TB), Summon Monster V, Summon Undead V (MF), Revenance (MF), True Seeing, Unhallow, Wail of Doom (SS), Wall of Stone, War Cry (MF). 6. Analyze Dweomer, Animate Objects, Aspect of the Deity (DF), Banishment, Cacophonic Shield (MF), Circle of Death, Contagious Touch (MW), Control Weather, Curse of Lycanthropy (DF), Declaration of Death (RR), Dirge (MF), Eyebite, Fanfare (SS), Fiendform (MF), Flesh to Stone, Find the Path, Gate Seal (MF), Geas/Quest, Great Shout (TB), Greater Call Lightning (MW), Greater Dispelling, Heroes’ Feast, Imbue Familiar with Spell Ability (TB), Insidious Rhythm (SS), Mass Haste, Mass Suggestion, Permanent Image, Plane Shift, Planar Ally, Probe Thoughts (DF), Programmed Image, Project Image, Protege (SS), Repulsion, Reverse Illusion (RR), Song of Champions (RR), Stone to Flesh, Summon Monster VI, Sympathetic Vibration (SS), Tenser’s Transformation, True Seeing, Veil. DF Defenders of the Faith MF Magic of Faerun MW Masters of the Wild RR Relics & Rituals SS Song & Silence TB Tome & Blood WoTC Wizards of the Coast website’s “Spellbook” * Original Spell from my campaign [/QUOTE]
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Witch core class (revamped bard)
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