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*Pathfinder & Starfinder
Witch familiar and spell swapping
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<blockquote data-quote="I'm A Banana" data-source="post: 5747326" data-attributes="member: 2067"><p>In practice, I would probably default to letting them swap out the powers, as long as it didn't eat up too much table-time. Yes, you can essentially have a Heisenberg's Spell, where that might mean you have "a daily" prepared that you don't know what it is until you use it. I'm generally fine with that, as I trust my players.</p><p></p><p>If I was to be inventive, though, I might make the familiar themselves have some input: "Today I will teach you Spell X. Want spell Y? I'm afraid you're not ready for that yet..."</p><p></p><p>Or maybe re-introduce the old "roll to learn a spell" mechanics, so if they fail, they might not get to swap the spell they want. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>But that's mostly just screwing with the system for flavor. Since 4e is pretty fragile about that, I'd just let them pick a spell, as long as it didn't hold up the game. If you don't have access to 2 or 3 powers that you might want instead, I'm not going to pause the action while you look them up. Come prepared -- including swaps that you might want.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5747326, member: 2067"] In practice, I would probably default to letting them swap out the powers, as long as it didn't eat up too much table-time. Yes, you can essentially have a Heisenberg's Spell, where that might mean you have "a daily" prepared that you don't know what it is until you use it. I'm generally fine with that, as I trust my players. If I was to be inventive, though, I might make the familiar themselves have some input: "Today I will teach you Spell X. Want spell Y? I'm afraid you're not ready for that yet..." Or maybe re-introduce the old "roll to learn a spell" mechanics, so if they fail, they might not get to swap the spell they want. :) But that's mostly just screwing with the system for flavor. Since 4e is pretty fragile about that, I'd just let them pick a spell, as long as it didn't hold up the game. If you don't have access to 2 or 3 powers that you might want instead, I'm not going to pause the action while you look them up. Come prepared -- including swaps that you might want. [/QUOTE]
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Witch familiar and spell swapping
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