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<blockquote data-quote="Proserpine" data-source="post: 4795032" data-attributes="member: 83798"><p>I love this idea. And I'm very pleased to see that the characters listed on the website include people who aren't white. Excellent! In regards to the artwork, my only criticism is that their body types are all the same (though I am happy to see that the faces are generally distinctive). Since this is targeting a younger female audience, I think this would be an awesome opportunity to subtly create some body positivity by including a range of sizes.</p><p></p><p>In regards to the OP, I don't think this is missing the mark. D&D, for example, is egalitarian in regards to rules. But some of the actual settings are gender skewed with their leadership, deities, et cetera, which reminds me that apparently even in escapist fantasy, my fellow (albeit imaginary) females are not as good. But the issue isn't really overt sexism as much as it is the fact that stuff is being marketed primarily to men. And unfortunately people subconsciously perpetuate patriarchal, male-centric norms on their own. The homebrew game I play in, for example, has one female in a position of power, and she might not even really be a woman. But I don't think the creators of the setting really meant for that.</p><p></p><p>That said, that's precisely why it would be nice to play in something marketed towards women. I play in games that barely target me - guys can do the same.</p></blockquote><p></p>
[QUOTE="Proserpine, post: 4795032, member: 83798"] I love this idea. And I'm very pleased to see that the characters listed on the website include people who aren't white. Excellent! In regards to the artwork, my only criticism is that their body types are all the same (though I am happy to see that the faces are generally distinctive). Since this is targeting a younger female audience, I think this would be an awesome opportunity to subtly create some body positivity by including a range of sizes. In regards to the OP, I don't think this is missing the mark. D&D, for example, is egalitarian in regards to rules. But some of the actual settings are gender skewed with their leadership, deities, et cetera, which reminds me that apparently even in escapist fantasy, my fellow (albeit imaginary) females are not as good. But the issue isn't really overt sexism as much as it is the fact that stuff is being marketed primarily to men. And unfortunately people subconsciously perpetuate patriarchal, male-centric norms on their own. The homebrew game I play in, for example, has one female in a position of power, and she might not even really be a woman. But I don't think the creators of the setting really meant for that. That said, that's precisely why it would be nice to play in something marketed towards women. I play in games that barely target me - guys can do the same. [/QUOTE]
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