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<blockquote data-quote="Lwaxy" data-source="post: 4795985" data-attributes="member: 53286"><p>The few stereotypes in D&D, like certain types of creatures needing certain alignments and fighters being dumb, can easily be ignored. The game is what you make of it, so no, D&D is in no way comparable to this witch girl game. </p><p></p><p></p><p></p><p>Charmed is one of those shows that shouldn't have ever happened. There is a lot of discussion about it on several community boards. I didn't even know much about the show (hardly watch TV) until a few years ago when a neighbour kid asked me if I was anything like the women in the show... Gah. </p><p></p><p>But seriously, what do you want the pagan communities (there are quite a few) to "do about it?" Do you really think a TV show producer would care about what a minority without much of a lobby thinks? And I've been told the show is a hit among the non-pagan female population, likely because it portrays women as powerful. </p><p></p><p></p><p></p><p>Must not have </p><p></p><p>- roles exclusively filled by one gender, especially not a presentation suggesting males can't be witches</p><p></p><p>Shouldn't have</p><p></p><p>- colour schemes associated with "girly" stuff - news to the world, plenty of girls hate those colours anyway. </p><p>- characters all portrayed as if from a teenage fashion magazin</p><p></p><p>Must have</p><p></p><p>- equal opportunities for males and females </p><p>- a way to "let girls be girls" without putting so much weight on gender stereotypes. While plenty of girls like those stereotypes (well they need to come from somewhere) there are as many who do not. And strengthening stereotypes might be good for the sales, at least for a while, but it isn't good in the big picture. </p><p>- a way to tie it into the real world that does not make it a mockery of any faith or makes you think of certain TV shows or books - or just simply place it in a fantasy setting, an alternate earth would do fine</p><p></p><p>Should have</p><p></p><p>- a clear explanation that it is just a GAME and in not related to any pagan lifestyle - yes this should be a no brainer, but it isn't. It is weird how many kids, especially girls, seem to think that stuff like Charmed or those Witch Girl books do resemble what RL "witchcraft" is all about. </p><p></p><p></p><p>Now of course this game is based on books so can't stray much from the path, which is the main problem. But that aside, many GMs could create a setting "mostly for girls but if boys want in fine" for their teenage players. Actually, I think I will do that if they show any interest in such an idea.</p></blockquote><p></p>
[QUOTE="Lwaxy, post: 4795985, member: 53286"] The few stereotypes in D&D, like certain types of creatures needing certain alignments and fighters being dumb, can easily be ignored. The game is what you make of it, so no, D&D is in no way comparable to this witch girl game. Charmed is one of those shows that shouldn't have ever happened. There is a lot of discussion about it on several community boards. I didn't even know much about the show (hardly watch TV) until a few years ago when a neighbour kid asked me if I was anything like the women in the show... Gah. But seriously, what do you want the pagan communities (there are quite a few) to "do about it?" Do you really think a TV show producer would care about what a minority without much of a lobby thinks? And I've been told the show is a hit among the non-pagan female population, likely because it portrays women as powerful. Must not have - roles exclusively filled by one gender, especially not a presentation suggesting males can't be witches Shouldn't have - colour schemes associated with "girly" stuff - news to the world, plenty of girls hate those colours anyway. - characters all portrayed as if from a teenage fashion magazin Must have - equal opportunities for males and females - a way to "let girls be girls" without putting so much weight on gender stereotypes. While plenty of girls like those stereotypes (well they need to come from somewhere) there are as many who do not. And strengthening stereotypes might be good for the sales, at least for a while, but it isn't good in the big picture. - a way to tie it into the real world that does not make it a mockery of any faith or makes you think of certain TV shows or books - or just simply place it in a fantasy setting, an alternate earth would do fine Should have - a clear explanation that it is just a GAME and in not related to any pagan lifestyle - yes this should be a no brainer, but it isn't. It is weird how many kids, especially girls, seem to think that stuff like Charmed or those Witch Girl books do resemble what RL "witchcraft" is all about. Now of course this game is based on books so can't stray much from the path, which is the main problem. But that aside, many GMs could create a setting "mostly for girls but if boys want in fine" for their teenage players. Actually, I think I will do that if they show any interest in such an idea. [/QUOTE]
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