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<blockquote data-quote="StreamOfTheSky" data-source="post: 5706264" data-attributes="member: 35909"><p style="text-align: center"><span style="font-size: 26px"><strong><u>Witch Handbook</u></strong></span></p> <p style="text-align: center"></p> <p style="text-align: center">"I put a spell on you! And now, you're mine!"</p> <p style="text-align: center"><img src="http://s11.allstarpics.net/images/orig/8/s/8sy5zhl78z09z89h.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>This guide will cover the new Witch class in Pathfinder (PF) in detail, from class features, to feat choices, to the spell list. The guide will be limited to only Pathfinder sources, namely:</p><p></p><ul> <li data-xf-list-type="ul">Core Rulebook (CR)</li> <li data-xf-list-type="ul">Advanced Players Guide (APG)</li> <li data-xf-list-type="ul">Ultimate Magic (UM)</li> <li data-xf-list-type="ul">Ultimate Combat (UC)</li> <li data-xf-list-type="ul">Bestiary I (BI)</li> <li data-xf-list-type="ul">Bestiary II (BII)</li> </ul><p></p><p>While there are other Paizo sourcebooks galore, these are by far the most “mainstream” and likely to be used in a given game. While 3E is frequently allowed in various sizes and forms into Pathfinder games, there is simply too much additional rules, and of tremendous variance in power level, to make a comprehensive, yet concise guide trying to accommodate for different “levels” of 3E book allowance. In any case, as a spell caster new to PF, it is in a Witch’s best interest to not have 3E material in the game. Every extra spell the wizard and sorcerer get to pick from due to legacy support is another reason to play one of those classes instead of Witch.</p><p></p><p>Contents:</p><ul> <li data-xf-list-type="ul">Introduction</li> <li data-xf-list-type="ul">Race and Ability scores</li> <li data-xf-list-type="ul">Class Features (Familiar and Patron)</li> <li data-xf-list-type="ul">Hexes</li> <li data-xf-list-type="ul">Spells</li> <li data-xf-list-type="ul">Feats and Equipment</li> <li data-xf-list-type="ul">Sample Builds</li> <li data-xf-list-type="ul">Archetypes, Multiclassing, and Miscellaneous</li> </ul><p></p><p>Ranking</p><p>This guide will use a ranking system using the color spectrum to rate the class features and options, as follows:</p><p></p><p><span style="color: red">Red</span>: Absolutely terrible. Almost never worth considering, let alone a good idea.</p><p><span style="color: orange">Orange</span>: Subpar. May have occasional use and isn’t crippling to take if you like the flavor.</p><p><span style="color: green">Green</span>: Average. There may be more powerful options instead, but this is fairly solid.</p><p><span style="color: deepskyblue">Blue</span>: A good choice, above average.</p><p><span style="color: violet">Violet</span>: Among the best in its class, possibly a no-brainer pick. Outstanding!</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5706264, member: 35909"] [center][size=8][b][u]Witch Handbook[/u][/b][/size][b][u][/u][/b][u][/u] "I put a spell on you! And now, you're mine!" [img]http://s11.allstarpics.net/images/orig/8/s/8sy5zhl78z09z89h.jpg[/img][/center] This guide will cover the new Witch class in Pathfinder (PF) in detail, from class features, to feat choices, to the spell list. The guide will be limited to only Pathfinder sources, namely: [list]Core Rulebook (CR) [*]Advanced Players Guide (APG) [*]Ultimate Magic (UM) [*]Ultimate Combat (UC) [*]Bestiary I (BI) [*]Bestiary II (BII)[/list] While there are other Paizo sourcebooks galore, these are by far the most “mainstream” and likely to be used in a given game. While 3E is frequently allowed in various sizes and forms into Pathfinder games, there is simply too much additional rules, and of tremendous variance in power level, to make a comprehensive, yet concise guide trying to accommodate for different “levels” of 3E book allowance. In any case, as a spell caster new to PF, it is in a Witch’s best interest to not have 3E material in the game. Every extra spell the wizard and sorcerer get to pick from due to legacy support is another reason to play one of those classes instead of Witch. Contents: [list]Introduction [*]Race and Ability scores [*]Class Features (Familiar and Patron) [*]Hexes [*]Spells [*]Feats and Equipment [*]Sample Builds [*]Archetypes, Multiclassing, and Miscellaneous[/list] Ranking This guide will use a ranking system using the color spectrum to rate the class features and options, as follows: [color=red]Red[/color]: Absolutely terrible. Almost never worth considering, let alone a good idea. [color=orange]Orange[/color]: Subpar. May have occasional use and isn’t crippling to take if you like the flavor. [color=green]Green[/color]: Average. There may be more powerful options instead, but this is fairly solid. [color=deepskyblue]Blue[/color]: A good choice, above average. [color=violet]Violet[/color]: Among the best in its class, possibly a no-brainer pick. Outstanding! [/QUOTE]
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