Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Witch Handbook
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="StreamOfTheSky" data-source="post: 5706268" data-attributes="member: 35909"><p style="text-align: center"><span style="font-size: 15px"><strong>Ability Scores</strong></span></p><p></p><p><span style="color: red">Strength</span>: You’re a feeble arcanist, and unlike a wizard your “spellbook” carries itself around. Dump this.</p><p><span style="color: green">Dexterity</span>: It adds to so many useful things, this is definitely an important attribute. AC, Reflex saves, some important skills like Fly, and most importantly…Initiative!</p><p><span style="color: Deepskyblue">Constitution</span>: You have a d6 HD and poor Fortitude saves. Need I say more?</p><p><span style="color: violet">Intelligence</span>: Your casting and hexes both feed off of this. Put it as high as you can without utterly crippling your other important scores.</p><p><span style="color: orange">Wisdom</span>: You already have good base will save. Perception is nice, but a small penalty won’t hurt that much.</p><p><span style="color: red">Charisma</span>: No one’s going to like you for being a witch anyway.</p><p></p><p></p><p style="text-align: center"><span style="font-size: 15px"><strong>Race Selection</strong></span></p><p></p><p>I won’t list every possible choice, only those in the CR and specific choices from Bestiary I and II that would be well suited for witchery. None of the core races are outright terrible choices for a Witch; a race would need a penalty to intelligence for that moniker.</p><p></p><p><u>Core Races</u>:</p><p><span style="color: Violet">Elf</span>: Bonuses to Int and Dex, but a penalty to Con. APG offers the Dreamspeaker variant racial feature, which will boost the DC of Slumber and your divination spells, which likely makes Elf the best Witch race. The other racial abilities are alright, not great. If for some reason your strength isn’t negative, you can use a longbow if you want.</p><p><span style="color: Deepskyblue">Human</span>: They’re seriously great at everything. Stat boost goes to Int. The favored class option to learn extra low level spells is not worth it.</p><p><span style="color: Deepskyblue">Half-Orc</span>: Half-Orcs are decent witch doctors. The darkvision is always nice to have, Orc Ferocity is actually handy when you can heal yourself, and the favored class option to give a skill rank (NOT point!) to your familiar means your familiar can end up exceeding the normal limit on skill ranks. Of course, a skill point spent on yourself benefits both of you, so the only reason to do this is explicitly to break the skill rank ceiling.</p><p><span style="color: green">Half-Elf</span>: Like Human, but not quite as good. The best choice if you want to multiclass, but why would you? Same favored class option as Human.</p><p><span style="color: orange">Gnome</span>: Small size is a boon to casters, and Gnomes come with some spell-likes and an illusion save DC boost.</p><p><span style="color: orange">Halfling</span>: Also small sized and no Int boost. The save bonuses are nice, but I think gnome is slightly better.</p><p><span style="color: orange">Dwarf</span>: Despite not boosting Int, Dwarf is still a decent choice just because of how many amazing racial features it grants. The low speed isn’t as large a problem when you have flight magic available.</p><p></p><p><u>Bestiary Races</u>:</p><p><span style="color: violet">Tiefling</span> (BI): Almost perfect ability modifiers, darkvision, immunity to “person” spells, and a few other nice racial features. Nearly on par with Elf for the best pick (and overtakes Elf if your DM nerfs Dreamspeaker to only benefit spells), and thematically appropriate, too.</p><p><span style="color: green">Sylph</span> (BII): It’s an Elf that’s immune to “person” spells and trades all the other racial features and variant options for electricity resistance 5, darkvision, and feather fall 1/day. It’s a step down from Elf, overall, though not by much.</p><p><span style="color: orange">Hobgoblin</span> (BI): It’s a very boring race and lacks an Int bonus, but it boosts the secondary scores and has darkvision, so you could do much worse.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5706268, member: 35909"] [center][size=4][b]Ability Scores[/b][/size][b][/b][/center] [color=red]Strength[/color]: You’re a feeble arcanist, and unlike a wizard your “spellbook” carries itself around. Dump this. [color=green]Dexterity[/color]: It adds to so many useful things, this is definitely an important attribute. AC, Reflex saves, some important skills like Fly, and most importantly…Initiative! [color=Deepskyblue]Constitution[/color]: You have a d6 HD and poor Fortitude saves. Need I say more? [color=violet]Intelligence[/color]: Your casting and hexes both feed off of this. Put it as high as you can without utterly crippling your other important scores. [color=orange]Wisdom[/color]: You already have good base will save. Perception is nice, but a small penalty won’t hurt that much. [color=red]Charisma[/color]: No one’s going to like you for being a witch anyway. [center][size=4][b]Race Selection[/b][/size][b][/b][/center] I won’t list every possible choice, only those in the CR and specific choices from Bestiary I and II that would be well suited for witchery. None of the core races are outright terrible choices for a Witch; a race would need a penalty to intelligence for that moniker. [u]Core Races[/u]: [color=Violet]Elf[/color]: Bonuses to Int and Dex, but a penalty to Con. APG offers the Dreamspeaker variant racial feature, which will boost the DC of Slumber and your divination spells, which likely makes Elf the best Witch race. The other racial abilities are alright, not great. If for some reason your strength isn’t negative, you can use a longbow if you want. [color=Deepskyblue]Human[/color]: They’re seriously great at everything. Stat boost goes to Int. The favored class option to learn extra low level spells is not worth it. [color=Deepskyblue]Half-Orc[/color]: Half-Orcs are decent witch doctors. The darkvision is always nice to have, Orc Ferocity is actually handy when you can heal yourself, and the favored class option to give a skill rank (NOT point!) to your familiar means your familiar can end up exceeding the normal limit on skill ranks. Of course, a skill point spent on yourself benefits both of you, so the only reason to do this is explicitly to break the skill rank ceiling. [color=green]Half-Elf[/color]: Like Human, but not quite as good. The best choice if you want to multiclass, but why would you? Same favored class option as Human. [color=orange]Gnome[/color]: Small size is a boon to casters, and Gnomes come with some spell-likes and an illusion save DC boost. [color=orange]Halfling[/color]: Also small sized and no Int boost. The save bonuses are nice, but I think gnome is slightly better. [color=orange]Dwarf[/color]: Despite not boosting Int, Dwarf is still a decent choice just because of how many amazing racial features it grants. The low speed isn’t as large a problem when you have flight magic available. [u]Bestiary Races[/u]: [color=violet]Tiefling[/color] (BI): Almost perfect ability modifiers, darkvision, immunity to “person” spells, and a few other nice racial features. Nearly on par with Elf for the best pick (and overtakes Elf if your DM nerfs Dreamspeaker to only benefit spells), and thematically appropriate, too. [color=green]Sylph[/color] (BII): It’s an Elf that’s immune to “person” spells and trades all the other racial features and variant options for electricity resistance 5, darkvision, and feather fall 1/day. It’s a step down from Elf, overall, though not by much. [color=orange]Hobgoblin[/color] (BI): It’s a very boring race and lacks an Int bonus, but it boosts the secondary scores and has darkvision, so you could do much worse. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Witch Handbook
Top