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<blockquote data-quote="Arbane" data-source="post: 5708875" data-attributes="member: 6684081"><p>It's great that you're doing a Witch guide, but I do have to disagree on a few things:</p><p></p><p></p><p></p><p>Hexes are (mostly) SUpernatural, not SPell-like. So, no Spell Resistance, and no AoOs.</p><p></p><p></p><p></p><p>I'm sure it gets outpaced at higher levels, but what part of "One free <em>cure light/medium wounds</em> apiece for everyone!" sounds bad?</p><p></p><p></p><p></p><p>I have to take exception to this rating - with Cackle, this becomes a fantastic save-or-suck power. It applies to pretty much ALL d20 rolls the victim makes. (And if your GM uses any sort of fumble rules, the hilarity never stops.)</p><p></p><p></p><p></p><p>LOL. I'm pretty sure you can also use it to deliver touch-range spells with a 10' reach.</p><p></p><p></p><p></p><p>It IS good (you left out "and the save scales as you level"), but it's mind-affecting, and it's single-target. Two potential downsides.</p><p></p><p></p><p></p><p>Until it's errata'ed, it seems like a pretty nice save-or-lose spell, and one that targets Fortitude, unlike most witch tricks.</p><p></p><p></p><p></p><p>See my comment on regular Healing.</p><p></p><p></p><p></p><p>Yeah, but they get three saves against it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p></p><p></p><p>Maybe, but not many cause them to suck until the GM or you say "Okay, you FAIL NOW." (No duration listed.)</p><p></p><p></p><p></p><p>It will leave an opponent worthless and lootable for one hour, then questionable. (And probably hopping mad.) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Interestingly, nothing in it says that you can't use it on yourself. That's one way to get around the aging rules...</p><p></p><p></p><p></p><p></p><p>The negative level's pretty brutal, but if you have some downtime and need a spell you don't know, summoning the ghost of a dead caster seems like a good way to get it.</p><p></p><p></p><p></p><p>LIES! At least from levels 1 -10. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>My witch has already grabbed Misfortune, Fortune, Cackle, Healing, Flight, Warding... and I'm only level 4. (Human, with Extra Hex Abuse.) I also want to get Evil Eye, Slumber, Prehensile Hair, maybe Water Lung or Tongues... I'm not really worried about running out of Hexes I want.</p><p></p><p></p><p></p><p>This I have to agree with. Too much Baba Yaga, not enough Glinda.</p></blockquote><p></p>
[QUOTE="Arbane, post: 5708875, member: 6684081"] It's great that you're doing a Witch guide, but I do have to disagree on a few things: Hexes are (mostly) SUpernatural, not SPell-like. So, no Spell Resistance, and no AoOs. I'm sure it gets outpaced at higher levels, but what part of "One free [i]cure light/medium wounds[/i] apiece for everyone!" sounds bad? I have to take exception to this rating - with Cackle, this becomes a fantastic save-or-suck power. It applies to pretty much ALL d20 rolls the victim makes. (And if your GM uses any sort of fumble rules, the hilarity never stops.) LOL. I'm pretty sure you can also use it to deliver touch-range spells with a 10' reach. It IS good (you left out "and the save scales as you level"), but it's mind-affecting, and it's single-target. Two potential downsides. Until it's errata'ed, it seems like a pretty nice save-or-lose spell, and one that targets Fortitude, unlike most witch tricks. See my comment on regular Healing. Yeah, but they get three saves against it. :( Maybe, but not many cause them to suck until the GM or you say "Okay, you FAIL NOW." (No duration listed.) It will leave an opponent worthless and lootable for one hour, then questionable. (And probably hopping mad.) :D Interestingly, nothing in it says that you can't use it on yourself. That's one way to get around the aging rules... The negative level's pretty brutal, but if you have some downtime and need a spell you don't know, summoning the ghost of a dead caster seems like a good way to get it. LIES! At least from levels 1 -10. :D My witch has already grabbed Misfortune, Fortune, Cackle, Healing, Flight, Warding... and I'm only level 4. (Human, with Extra Hex Abuse.) I also want to get Evil Eye, Slumber, Prehensile Hair, maybe Water Lung or Tongues... I'm not really worried about running out of Hexes I want. This I have to agree with. Too much Baba Yaga, not enough Glinda. [/QUOTE]
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