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<blockquote data-quote="BluSponge" data-source="post: 6472723" data-attributes="member: 916"><p>Jay,</p><p></p><p>Heh. As I sit on a throne assembled of abandoned games, I understand. DL5A, Darkurthe Legends, Dangerous Journeys, Lejendary Adventures, you name it. Its pretty sad that FFG used WHF as a petri dish for the SW license, but what can you do these days? It seems WH4k is the feather in their cap now. Whose going to miss yet another fantasy RPG that isn't called DnD. <img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /></p><p></p><p>Yeah, WH does like its character options. It's a bit much for me, but then I think I'm nicer to my players than the game intends. Chargen isn't fast enough for a real character treadmill – though your random generation looks to help that. BTW, I saw your Colonial Gothic generator on the Rogue Games website. Nice work!</p><p></p><p>Regardless of all of the reference sheets I've made, WH runs pretty intuitively without them. The two that I reference most of the time have been the skill list and the combat actions cheat sheet. My players really haven't delved into weapon tricks yet. And magic isn't so diverse that those sheets have come in handy (yet. That's going to change in my game really soon!).</p><p></p><p>I haven't played in a WH living round since DragonCon '08, but the old campaign had quite a few events stockpiled. I've yet to see any of the new rounds to compare, but Clint really seems to be on his game. As for the forums, I just wish the community there was more active. Right now, it feels like WH is something most of them do at cons while waiting for a spot to open up in another Arcanis round. As the GM of a WH home game, I feel I'm in a pretty small minority.</p><p></p><p>As for prep, I'm finding I have to do less and less of that as I get a better handle on the system. I've gotten pretty fast at whipping up beasties. The thing that slows me down is that we play over Roll20, so I have to build online tools for all the stuff I would normally just whip out on the fly. I have some ideas that may help alleviate that in the future, but they'll have to wait until the holidays are over and done with.</p><p></p><p>Tom</p></blockquote><p></p>
[QUOTE="BluSponge, post: 6472723, member: 916"] Jay, Heh. As I sit on a throne assembled of abandoned games, I understand. DL5A, Darkurthe Legends, Dangerous Journeys, Lejendary Adventures, you name it. Its pretty sad that FFG used WHF as a petri dish for the SW license, but what can you do these days? It seems WH4k is the feather in their cap now. Whose going to miss yet another fantasy RPG that isn't called DnD. :hmm: Yeah, WH does like its character options. It's a bit much for me, but then I think I'm nicer to my players than the game intends. Chargen isn't fast enough for a real character treadmill – though your random generation looks to help that. BTW, I saw your Colonial Gothic generator on the Rogue Games website. Nice work! Regardless of all of the reference sheets I've made, WH runs pretty intuitively without them. The two that I reference most of the time have been the skill list and the combat actions cheat sheet. My players really haven't delved into weapon tricks yet. And magic isn't so diverse that those sheets have come in handy (yet. That's going to change in my game really soon!). I haven't played in a WH living round since DragonCon '08, but the old campaign had quite a few events stockpiled. I've yet to see any of the new rounds to compare, but Clint really seems to be on his game. As for the forums, I just wish the community there was more active. Right now, it feels like WH is something most of them do at cons while waiting for a spot to open up in another Arcanis round. As the GM of a WH home game, I feel I'm in a pretty small minority. As for prep, I'm finding I have to do less and less of that as I get a better handle on the system. I've gotten pretty fast at whipping up beasties. The thing that slows me down is that we play over Roll20, so I have to build online tools for all the stuff I would normally just whip out on the fly. I have some ideas that may help alleviate that in the future, but they'll have to wait until the holidays are over and done with. Tom [/QUOTE]
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