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Witch Hunter: Are you playing? Yes? No? Why?
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<blockquote data-quote="HalWhitewyrm" data-source="post: 4387290" data-attributes="member: 4046"><p>First of all, thanks for posting the question as I think it's very valid. I'm both Jewish and Hispanic, so I can understand the certain aprehension when looking at games set in times when either group was not in the best position possible.</p><p></p><p></p><p>Witch Hunter is kind of PC in how it handles minorities. Witch Hunters are all have a super-natural calling and as such they all have a modicum of respect for one another, aside from a rule from the council of the Orders that safeguards all Witch Hunters, regardless of their backgrounds. In this way, WH of different religions, ethnicities and backgrounds can coexist in the same group and Order, and interact with others. </p><p></p><p>When it comes to the world around, the mores of the era are there, but it's up to you to decide how much you want to bring them to the forefront.</p><p></p><p>All that said, the book actually acknowledges that not all Witch Hunters are caucassian European(-descended) Christians. While certainly Christianity is the most represented religion (though there are variations to account for Eastern Orthodox, Catholics, Protestant and Easter-and-Christmas Christians) and European and Euro-descended peoples are the ethnicity most represented in the core book, they are not the only options, as others have explained. There is a lot of room for improvement and expansions, yes, but it doesn't white-wash or ignore all other groups.</p><p></p><p></p><p>I found the economy suggested in the book for Hero Points too slow for my taste as well and amped it up. I'm not just throwing them out like candy, but I dole them out for good roleplaying (think Fan Mail in Primetime Adventures, if you are familiar with that game), correct roleplaying of Virtues and Vices, and a reward for using the character's own hooks to mess up their lives (think Compels from Spirit of the Century, if you're familiar with that game). It has encouraged my players to be more swashbuckly and take more ownership of the narrative.</p><p></p><p></p><p>Dude, share.</p><p></p><p></p><p>The first thing I did when I got the game was check how were Jews handled in the game, given the time period and the source material. I was delighted to find out the treatment, while minimal in the core book, was very good. The backstory of the game actually draws on Jewish Midrashic (legends) sources as it builds its own fiction. My general feeling for all other minorities was the same as well. I'm looking forward to The Blessed and the Damned, not only because I wrote a Jewish Order that may appear in that book (crossing my fingers), but really because I'm looking forward to the exploring of other groups of Witch Hunters, like Muslim or Voudon groups, and what their take and perception of the Adversary is.</p><p></p><p></p><p>Again, that might be in The Blessed and the Damned. If not, just write one up and post it to the forums (here, RPG.net and/or PCI). There might be another way to get such material out, but that's still up in the air so I can't say more.</p><p></p><p></p><p>Go here, then: <a href="http://darkprovidence.net/Adventures.html" target="_blank">Dark Providence> Adventures</a>. As of this post, there are 13 free adventures for WH for you to have fun with.</p><p></p><p></p><p>Yup, you're right, which is why I started this thread, so help get some talk going and try to expore more people to this great game.</p><p></p><p></p><p>I'd suggest not judging the game on that comparison, as it's sort of shorthand used here and there to try to explain the system. Rob Schwalb of Green Ronin did the basic rules design for Witch Hunter and he came up with a very easy system of d10 pools that can cover pretty much any eventuality. Don't let my use of shorthand to avoid a more lengthy explanation of the system turn you off from the game.</p></blockquote><p></p>
[QUOTE="HalWhitewyrm, post: 4387290, member: 4046"] First of all, thanks for posting the question as I think it's very valid. I'm both Jewish and Hispanic, so I can understand the certain aprehension when looking at games set in times when either group was not in the best position possible. Witch Hunter is kind of PC in how it handles minorities. Witch Hunters are all have a super-natural calling and as such they all have a modicum of respect for one another, aside from a rule from the council of the Orders that safeguards all Witch Hunters, regardless of their backgrounds. In this way, WH of different religions, ethnicities and backgrounds can coexist in the same group and Order, and interact with others. When it comes to the world around, the mores of the era are there, but it's up to you to decide how much you want to bring them to the forefront. All that said, the book actually acknowledges that not all Witch Hunters are caucassian European(-descended) Christians. While certainly Christianity is the most represented religion (though there are variations to account for Eastern Orthodox, Catholics, Protestant and Easter-and-Christmas Christians) and European and Euro-descended peoples are the ethnicity most represented in the core book, they are not the only options, as others have explained. There is a lot of room for improvement and expansions, yes, but it doesn't white-wash or ignore all other groups. I found the economy suggested in the book for Hero Points too slow for my taste as well and amped it up. I'm not just throwing them out like candy, but I dole them out for good roleplaying (think Fan Mail in Primetime Adventures, if you are familiar with that game), correct roleplaying of Virtues and Vices, and a reward for using the character's own hooks to mess up their lives (think Compels from Spirit of the Century, if you're familiar with that game). It has encouraged my players to be more swashbuckly and take more ownership of the narrative. Dude, share. The first thing I did when I got the game was check how were Jews handled in the game, given the time period and the source material. I was delighted to find out the treatment, while minimal in the core book, was very good. The backstory of the game actually draws on Jewish Midrashic (legends) sources as it builds its own fiction. My general feeling for all other minorities was the same as well. I'm looking forward to The Blessed and the Damned, not only because I wrote a Jewish Order that may appear in that book (crossing my fingers), but really because I'm looking forward to the exploring of other groups of Witch Hunters, like Muslim or Voudon groups, and what their take and perception of the Adversary is. Again, that might be in The Blessed and the Damned. If not, just write one up and post it to the forums (here, RPG.net and/or PCI). There might be another way to get such material out, but that's still up in the air so I can't say more. Go here, then: [URL="http://darkprovidence.net/Adventures.html"]Dark Providence> Adventures[/URL]. As of this post, there are 13 free adventures for WH for you to have fun with. Yup, you're right, which is why I started this thread, so help get some talk going and try to expore more people to this great game. I'd suggest not judging the game on that comparison, as it's sort of shorthand used here and there to try to explain the system. Rob Schwalb of Green Ronin did the basic rules design for Witch Hunter and he came up with a very easy system of d10 pools that can cover pretty much any eventuality. Don't let my use of shorthand to avoid a more lengthy explanation of the system turn you off from the game. [/QUOTE]
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