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Witch Hunter: Are you playing? Yes? No? Why?
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<blockquote data-quote="Scurvy_Platypus" data-source="post: 4391002" data-attributes="member: 43283"><p>It's funny. I enjoy running it despite it's historical setting.</p><p></p><p>Usually historical settings bore the !@#$% out of me. I really don't care that much about it. I don't have this vision of things being somehow "better" in the past, and the thought of a real historically grounded game is just "bleh" to me.</p><p></p><p>Ars Magica, Harn (fantasy, but really freaking grounded in history none the less), High Medieval... I don't expect to ever play in 'em, and I'm certainly never going to run 'em.</p><p></p><p>But I like Witch Hunter because I don't really have to be all wrapped up in history to be able to run it. I've got a "good enough" understanding of history, and that's about all that matters. It provides a touch of familiarity for people to be able to identify with, just like you can say "elf" and people automatically have an idea what they're dealing with, even if the specifics vary somewhat depending on the actual game.</p><p></p><p>The only player in the game that tries to put on an accent does such a bad job of it (and we all tease him) that nobody else feels a particular need to do so.</p><p></p><p>My wife likes playing her Native American character, and appreciates the changes to the setting enough that it means she doesn't have to constantly deal with the automatic "Oh look, it's a woman talking" thing that seems to infuse most other games that are "historically" based.</p><p></p><p>Why am I running it?</p><p></p><p>The overall premise of the game was different, and I'd just finished running a year long BESMd20 game. One of the players refuses to play anything that isn't d20 or White Wolf, and I was able to get him to try the game by saying, "It's really similar to White Wolf in how it does stuff."</p><p></p><p>It's a nice change of pace for me as a GM, and it gives me a chance to actually use one of the many games in my library. With a bit of luck it'll expand some of the player's minds in terms of being willing to try other games.</p><p></p><p>And even though it's "historically" rooted, it's nice to have something that isn't A) Medieval, B) Modern, or C)Sci-Fi. Those three right there cover about 75%+ of all rpgs.</p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 4391002, member: 43283"] It's funny. I enjoy running it despite it's historical setting. Usually historical settings bore the !@#$% out of me. I really don't care that much about it. I don't have this vision of things being somehow "better" in the past, and the thought of a real historically grounded game is just "bleh" to me. Ars Magica, Harn (fantasy, but really freaking grounded in history none the less), High Medieval... I don't expect to ever play in 'em, and I'm certainly never going to run 'em. But I like Witch Hunter because I don't really have to be all wrapped up in history to be able to run it. I've got a "good enough" understanding of history, and that's about all that matters. It provides a touch of familiarity for people to be able to identify with, just like you can say "elf" and people automatically have an idea what they're dealing with, even if the specifics vary somewhat depending on the actual game. The only player in the game that tries to put on an accent does such a bad job of it (and we all tease him) that nobody else feels a particular need to do so. My wife likes playing her Native American character, and appreciates the changes to the setting enough that it means she doesn't have to constantly deal with the automatic "Oh look, it's a woman talking" thing that seems to infuse most other games that are "historically" based. Why am I running it? The overall premise of the game was different, and I'd just finished running a year long BESMd20 game. One of the players refuses to play anything that isn't d20 or White Wolf, and I was able to get him to try the game by saying, "It's really similar to White Wolf in how it does stuff." It's a nice change of pace for me as a GM, and it gives me a chance to actually use one of the many games in my library. With a bit of luck it'll expand some of the player's minds in terms of being willing to try other games. And even though it's "historically" rooted, it's nice to have something that isn't A) Medieval, B) Modern, or C)Sci-Fi. Those three right there cover about 75%+ of all rpgs. [/QUOTE]
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