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Witch Hunter: time for buyer's remorse?
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<blockquote data-quote="Carnivorous_Bean" data-source="post: 4402858" data-attributes="member: 57974"><p>Well, based on some rpg.net reviews and what I read here, I bought a copy of Witch Hunter: the Invisible World. </p><p> </p><p>It had a lot of elements that I like. A 17th century setting (one of my favorite historical periods except for Medieval times); the idea of at least pseudo-horror in that time period, which seems to go along perfectly; and the concept of the witch hunters themselves -- I'm also interested in religion, and having religious or semi-religious heroes also appealed to me. </p><p> </p><p>However, now I found the Witch Hunter forums over on Paradigm's site, and I'm struck with potential buyer's remorse before I've even gotten the book.</p><p> </p><p>Specifically, it sounds like the system is pretty poor. Combat is weighted to make two-weapon fighting the best option; parrying is so powerful, according to threads over there, that a melee fight is destined to be a long, drawn-out affair; some stats are very powerful, while others are very weak, and only justified because they're an arbitrary prerequisite for some professions; etc.</p><p> </p><p>Now, as I've gotten older and have less time to game in between work and relationships, I've also gotten so that I want to keep fussing with the rules to a minimum. I want something I can just pick up and run, with maybe one sheet of house rules for personal flavor and eccentricity.</p><p> </p><p>So is WH really the unbalanced, poorly-designed system (RAW) that these threads lead me to fear? Am I going to have to ditch the entire system and replace it with something else -- perhaps Fudge? Or is my buyer's remorse premature?</p></blockquote><p></p>
[QUOTE="Carnivorous_Bean, post: 4402858, member: 57974"] Well, based on some rpg.net reviews and what I read here, I bought a copy of Witch Hunter: the Invisible World. It had a lot of elements that I like. A 17th century setting (one of my favorite historical periods except for Medieval times); the idea of at least pseudo-horror in that time period, which seems to go along perfectly; and the concept of the witch hunters themselves -- I'm also interested in religion, and having religious or semi-religious heroes also appealed to me. However, now I found the Witch Hunter forums over on Paradigm's site, and I'm struck with potential buyer's remorse before I've even gotten the book. Specifically, it sounds like the system is pretty poor. Combat is weighted to make two-weapon fighting the best option; parrying is so powerful, according to threads over there, that a melee fight is destined to be a long, drawn-out affair; some stats are very powerful, while others are very weak, and only justified because they're an arbitrary prerequisite for some professions; etc. Now, as I've gotten older and have less time to game in between work and relationships, I've also gotten so that I want to keep fussing with the rules to a minimum. I want something I can just pick up and run, with maybe one sheet of house rules for personal flavor and eccentricity. So is WH really the unbalanced, poorly-designed system (RAW) that these threads lead me to fear? Am I going to have to ditch the entire system and replace it with something else -- perhaps Fudge? Or is my buyer's remorse premature? [/QUOTE]
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