Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Witch Hunter: time for buyer's remorse?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Paradigm" data-source="post: 4404095" data-attributes="member: 2802"><p>I think that the fact that some fairly sharp gamers were willing to nominate us as Best Rules should indicate that the game is playable. Having designed and published gaming product for many years now, I've come to realize that anything that does not fit a person's perception of balance will not just be described as "too good", it will be described as game-breaking-play-ruining-anyone-that-doesn't-use-this-is-an-idiot-what-the-hell-were-you-thinking-you-morons bad. The simple fact is, no matter how smart you are, no matter how skilled your play testers are, you are massively outnumbered by players that want to get the most out their characters.</p><p></p><p>The game has errata, but what game doesn't? I can tell you that combat does not drag, at all. It has the advantage that nobody is worthless. Even the two weapon fighter, streamlined to gain maximum advantage from his fighting profile, serves to make the characters that did not spend as much of their build on fighting even more effective.</p><p></p><p>The game was designed with certain principles in mind:</p><p></p><ul> <li data-xf-list-type="ul">The rules should be robust enough to handle the unexpected</li> <li data-xf-list-type="ul">The rules should be easy enough to prevent a player from looking in the rulebook</li> <li data-xf-list-type="ul">The terrors of the Invisible World are powerful, and Witch Hunters will have to work together to defeat them</li> <li data-xf-list-type="ul">Every character can participate, effectively, in combat</li> <li data-xf-list-type="ul">Witch Hunters are extraordinary, and even the least of them is a match for several ordinary mortals</li> <li data-xf-list-type="ul">It is very difficult to die a hollow and pointless death</li> <li data-xf-list-type="ul">The rules should have mechanics to directly reward and encourage role playing</li> <li data-xf-list-type="ul">The game should be fast and fun</li> </ul><p></p><p>On these points I think the game has succeeded. For example, a typical Dark Providence adventure contains at least 2 combats, the players spend more time role playing and investigating than fighting, and the adventure is completed in under 4 hours. That should make it pretty obvious that the game does not drag.</p><p></p><p>My main complaint is that we didn't put more encouragement to the Grand Master to give out Hero Points easily, because when we play, they are earned and spent constantly. That was our intent, we want players to go over the top and get themselves into the kind of binds that the heroes in movies and novels routinely find themselves in, and then use the Hero Points to simulate the fact that the script-writer is on the protagonists' side.</p><p></p><p>I hope this post illuminates this discussion, and I remain available to answer questions.</p></blockquote><p></p>
[QUOTE="Paradigm, post: 4404095, member: 2802"] I think that the fact that some fairly sharp gamers were willing to nominate us as Best Rules should indicate that the game is playable. Having designed and published gaming product for many years now, I've come to realize that anything that does not fit a person's perception of balance will not just be described as "too good", it will be described as game-breaking-play-ruining-anyone-that-doesn't-use-this-is-an-idiot-what-the-hell-were-you-thinking-you-morons bad. The simple fact is, no matter how smart you are, no matter how skilled your play testers are, you are massively outnumbered by players that want to get the most out their characters. The game has errata, but what game doesn't? I can tell you that combat does not drag, at all. It has the advantage that nobody is worthless. Even the two weapon fighter, streamlined to gain maximum advantage from his fighting profile, serves to make the characters that did not spend as much of their build on fighting even more effective. The game was designed with certain principles in mind: [LIST] [*]The rules should be robust enough to handle the unexpected [*]The rules should be easy enough to prevent a player from looking in the rulebook [*]The terrors of the Invisible World are powerful, and Witch Hunters will have to work together to defeat them [*]Every character can participate, effectively, in combat [*]Witch Hunters are extraordinary, and even the least of them is a match for several ordinary mortals [*]It is very difficult to die a hollow and pointless death [*]The rules should have mechanics to directly reward and encourage role playing [*]The game should be fast and fun [/LIST] On these points I think the game has succeeded. For example, a typical Dark Providence adventure contains at least 2 combats, the players spend more time role playing and investigating than fighting, and the adventure is completed in under 4 hours. That should make it pretty obvious that the game does not drag. My main complaint is that we didn't put more encouragement to the Grand Master to give out Hero Points easily, because when we play, they are earned and spent constantly. That was our intent, we want players to go over the top and get themselves into the kind of binds that the heroes in movies and novels routinely find themselves in, and then use the Hero Points to simulate the fact that the script-writer is on the protagonists' side. I hope this post illuminates this discussion, and I remain available to answer questions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Witch Hunter: time for buyer's remorse?
Top