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Witcher 4 Trailer, A Few Musings
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<blockquote data-quote="Ruin Explorer" data-source="post: 9536414" data-attributes="member: 18"><p>I don't know if it really will be. Most of the pre-conceived cast of the Witcher games were abrasive wankers, most of them without much depth even, and they weren't even able to make them change or grow much beyond what Sapkowski had specified (and Sapkowski doesn't really seem to do "character growth"!). I don't think many people actually like-like game Yennefer, Dandelion, Emhyr and so on. They're just used to them.</p><p></p><p>Yeah - with Jackie they made me care more, in a very short period of time, about him than literally anyone in the Witcher games. And a lot of the characters really have some arcs in those games in a way that characters in Witcher 1-3 just don't have (at least outside the DLC, I still haven't got to play that). The character writing in Phantom Liberty alone is just insanely better than TW3's character writing (or that of most games, including BG3!) - there are four huge characters in that who you are almost guaranteed to feel some kind of way about - and a lot of it is because they can actually <em>write</em> the characters and give them movement, rather than having to return repeatedly to certain predefined people in Geralt's orbit who have these preset personalities.</p><p></p><p>In general I'd say Cyberpunk has some of the most intensely memorable characters (I think the first-person perspective helps here too) of any RPG or even any game in the last 10-20 years.</p><p></p><p>Yeah I wonder that too! I have never seen first-person used as well as it was in Cyberpunk (dead right re: "never felt as immersed"), it like took me back to the early days of 1st person, and how immersive that was (more then because it was so new rather than so well-used), and I think a Witcher game in first person would be vastly more intense.</p><p></p><p>And before Cyberpunk, I'd have said "Well melee will always be trash in a first-person game, and Witcher is about melee...", but Cyberpunk especially post PL-update, has great melee combat - better than TW3 by some distance. So maybe they could?</p><p></p><p>I strongly suspect they'll stick with 3PV just because of tradition, but I think that'd be a mistake - also, if VR ever does "go off" rather than steadily failing to grow at about 2% Steam users, having built the game first-person is going to seem like a genius move, given they're planning a trilogy so likely will be spending the next 12+ years making these.</p><p></p><p>It's truly something else, and I just absolutely did not expect that when it was being developed, or even released.</p><p></p><p>Cyberpunk is the first game where like, almost none of my friends have played it, for various reasons, and I genuinely feel bad that they haven't, or in some cases practically couldn't because I know it would blow so many of them away if they did. Elden Ring is the second game like this! Though I know a couple of them are just terminally scared of Soulslikes because of their reputation for difficulty - but it's like guys, <em>I</em> finished Elden Ring - how hard can it be?</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9536414, member: 18"] I don't know if it really will be. Most of the pre-conceived cast of the Witcher games were abrasive wankers, most of them without much depth even, and they weren't even able to make them change or grow much beyond what Sapkowski had specified (and Sapkowski doesn't really seem to do "character growth"!). I don't think many people actually like-like game Yennefer, Dandelion, Emhyr and so on. They're just used to them. Yeah - with Jackie they made me care more, in a very short period of time, about him than literally anyone in the Witcher games. And a lot of the characters really have some arcs in those games in a way that characters in Witcher 1-3 just don't have (at least outside the DLC, I still haven't got to play that). The character writing in Phantom Liberty alone is just insanely better than TW3's character writing (or that of most games, including BG3!) - there are four huge characters in that who you are almost guaranteed to feel some kind of way about - and a lot of it is because they can actually [I]write[/I] the characters and give them movement, rather than having to return repeatedly to certain predefined people in Geralt's orbit who have these preset personalities. In general I'd say Cyberpunk has some of the most intensely memorable characters (I think the first-person perspective helps here too) of any RPG or even any game in the last 10-20 years. Yeah I wonder that too! I have never seen first-person used as well as it was in Cyberpunk (dead right re: "never felt as immersed"), it like took me back to the early days of 1st person, and how immersive that was (more then because it was so new rather than so well-used), and I think a Witcher game in first person would be vastly more intense. And before Cyberpunk, I'd have said "Well melee will always be trash in a first-person game, and Witcher is about melee...", but Cyberpunk especially post PL-update, has great melee combat - better than TW3 by some distance. So maybe they could? I strongly suspect they'll stick with 3PV just because of tradition, but I think that'd be a mistake - also, if VR ever does "go off" rather than steadily failing to grow at about 2% Steam users, having built the game first-person is going to seem like a genius move, given they're planning a trilogy so likely will be spending the next 12+ years making these. It's truly something else, and I just absolutely did not expect that when it was being developed, or even released. Cyberpunk is the first game where like, almost none of my friends have played it, for various reasons, and I genuinely feel bad that they haven't, or in some cases practically couldn't because I know it would blow so many of them away if they did. Elden Ring is the second game like this! Though I know a couple of them are just terminally scared of Soulslikes because of their reputation for difficulty - but it's like guys, [I]I[/I] finished Elden Ring - how hard can it be? [/QUOTE]
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