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<blockquote data-quote="Quickleaf" data-source="post: 7120028" data-attributes="member: 20323"><p>[GM]Anyone examining the crushed seeds and flowers – which will require touching and smelling and examining them up close – can make a DC 12 Intelligence (Nature) or Intelligence (herbalism kit) check to identify the seeds and flowers.</p><p></p><p>A success at DC 12 identifies both.</p><p></p><p>A success at DC 17+ lets you choose one of the following:</p><ul> <li data-xf-list-type="ul">If you're trained in Arcana, also recall magical uses for these seeds and flowers (e.g. spell components or magic item creation).</li> <li data-xf-list-type="ul">If you're trained in History or Religion, also recall cultural lore and myths/superstitions about these seeds and flowers.</li> <li data-xf-list-type="ul">If you're trained in Investigation, also determine how they were ground up precisely, including the size and strength of the person doing the grinding, how fine they were ground, were they dry or wet when ground, any added non-herbal components, etc.</li> <li data-xf-list-type="ul">If you're trained in Survival, also deduce a nearby area where these seeds and flowers grow.</li> </ul><p></p><p>A failure at less than 12 means you can't identify the seeds and flowers because the traces are too flimsy. No one can re-test this check until a <em>mending</em> spell or maybe divination is cast upon the mortar-and-pestle with the seed and flower remnants.</p><p></p><p>A failure at 7 or less, and you must choose one of the following:</p><ul> <li data-xf-list-type="ul">You accidentally trigger protective magic warding the mortar-and-pestle!</li> <li data-xf-list-type="ul">You incorrectly identify the seeds and flowers!</li> </ul><p>[/GM]</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7120028, member: 20323"] [GM]Anyone examining the crushed seeds and flowers – which will require touching and smelling and examining them up close – can make a DC 12 Intelligence (Nature) or Intelligence (herbalism kit) check to identify the seeds and flowers. A success at DC 12 identifies both. A success at DC 17+ lets you choose one of the following: [list][*]If you're trained in Arcana, also recall magical uses for these seeds and flowers (e.g. spell components or magic item creation). [*]If you're trained in History or Religion, also recall cultural lore and myths/superstitions about these seeds and flowers. [*]If you're trained in Investigation, also determine how they were ground up precisely, including the size and strength of the person doing the grinding, how fine they were ground, were they dry or wet when ground, any added non-herbal components, etc. [*]If you're trained in Survival, also deduce a nearby area where these seeds and flowers grow.[/list] A failure at less than 12 means you can't identify the seeds and flowers because the traces are too flimsy. No one can re-test this check until a [I]mending[/I] spell or maybe divination is cast upon the mortar-and-pestle with the seed and flower remnants. A failure at 7 or less, and you must choose one of the following: [list][*]You accidentally trigger protective magic warding the mortar-and-pestle! [*]You incorrectly identify the seeds and flowers![/list][/GM] [/QUOTE]
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