Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Witcher: Mother of Monsters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 7133788" data-attributes="member: 20323"><p><img src="https://gfx.gexe.pl/gallery/423/03420.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>The slow-flowing Arel River is deep enough for canoes and longboats with a shallow draft to maneuver, though the further west it flows the more the river becomes overgrown with weeping willows, alders, oaks, and shrubs. As you reach the bridge at the northern trail into town, you are faced with a dilemma – search upriver (east) toward the hamlet of Upper Posada and ultimately Dol Blathanna, or search downriver (west) toward the dark forest known as the Czernhurst? Upriver would put you closer to elven lands, and possibly would make finding a rare elven herb more likely. While downriver would also allow you to skirt some fallow fields and harvest ergot seeds given a few extra hours.</p><p></p><p>[GM]Whoever rolls will need to decide which direction to go in, or you can decide collectively.</p><p></p><p> [MENTION=6798581]Azurewraith[/MENTION] assuming Tamaran is taking point, make a <strong>DC 18 Survival check or Investigation check</strong> to search for <em>Feainnewedd</em>. You have advantage because Elora (and probably other PCs) is Helping you. Friendship. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> If you search upriver, you also get a +1 bonus to your check.</p><p></p><p>On a <strong>success</strong>, you must spend 10 hours searching, minus a number of hours equal to the difference between DC 18 and your check result. I'll be making random encounter checks as you search, and the timing may also effect how things unfold with the sorceress Margarita.</p><p></p><p>On a <strong>great success of 23+</strong>, same as a success (min. 5 hour search), plus you may choose one of the following:</p><ul> <li data-xf-list-type="ul">you avoid all random encounters.</li> <li data-xf-list-type="ul">(if you went upriver) you discover a grove of <em>Feainnewedd</em>, allowing you to harvest six times more than what's strictly needed to fill the mortar-and-pestle.</li> <li data-xf-list-type="ul">(if you went upriver) you stumble upon an interesting site of exploration, likely something druidic or elven.</li> <li data-xf-list-type="ul">(if you went downriver) you harvest ergot seeds on a short side trek as part of your search - no additional time required.</li> <li data-xf-list-type="ul">(if you went downriver) you receive a sign from the sorceress Margarita or her white raven familiar.</li> </ul><p></p><p>On a <strong>failure</strong>, you spend 10 hours searching to no avail and can't find <em>Feainnewedd</em>. Random encounters still may happen, however. To try again you'll need to consult with a local herbalist, elves, druid, wise woman, or herbarium book and get a better idea of where to search.</p><p></p><p>On a <strong>great failure of 13 or less</strong>, you spend 10 hours searching to no avail (same as a failure), and everyone must make a DC 10 Constitution saving throw or suffer a level of exhaustion, and you must choose one of the following:</p><ul> <li data-xf-list-type="ul">while your party is spread out wide searching, some of you stumble into a deadly encounter with a monster!</li> <li data-xf-list-type="ul">you are stalked or ambushed by the elven renegade Tamelore, who is after Odvara!</li> <li data-xf-list-type="ul">(if you went upriver) locals notice you searching and react negatively, assuming the worst about an elf scouting near the village!</li> <li data-xf-list-type="ul">(if you went downriver) you and Elora confuse purple-colored beggartick blossoms - a poisonous hallucinogen - for <em>Feainnewedd</em> by mistake!</li> </ul><p>[/GM]</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7133788, member: 20323"] [img]https://gfx.gexe.pl/gallery/423/03420.jpg[/img] The slow-flowing Arel River is deep enough for canoes and longboats with a shallow draft to maneuver, though the further west it flows the more the river becomes overgrown with weeping willows, alders, oaks, and shrubs. As you reach the bridge at the northern trail into town, you are faced with a dilemma – search upriver (east) toward the hamlet of Upper Posada and ultimately Dol Blathanna, or search downriver (west) toward the dark forest known as the Czernhurst? Upriver would put you closer to elven lands, and possibly would make finding a rare elven herb more likely. While downriver would also allow you to skirt some fallow fields and harvest ergot seeds given a few extra hours. [GM]Whoever rolls will need to decide which direction to go in, or you can decide collectively. [MENTION=6798581]Azurewraith[/MENTION] assuming Tamaran is taking point, make a [B]DC 18 Survival check or Investigation check[/B] to search for [I]Feainnewedd[/I]. You have advantage because Elora (and probably other PCs) is Helping you. Friendship. :) If you search upriver, you also get a +1 bonus to your check. On a [B]success[/B], you must spend 10 hours searching, minus a number of hours equal to the difference between DC 18 and your check result. I'll be making random encounter checks as you search, and the timing may also effect how things unfold with the sorceress Margarita. On a [B]great success of 23+[/B], same as a success (min. 5 hour search), plus you may choose one of the following: [list][*]you avoid all random encounters. [*](if you went upriver) you discover a grove of [I]Feainnewedd[/I], allowing you to harvest six times more than what's strictly needed to fill the mortar-and-pestle. [*](if you went upriver) you stumble upon an interesting site of exploration, likely something druidic or elven. [*](if you went downriver) you harvest ergot seeds on a short side trek as part of your search - no additional time required. [*](if you went downriver) you receive a sign from the sorceress Margarita or her white raven familiar.[/list] On a [B]failure[/B], you spend 10 hours searching to no avail and can't find [I]Feainnewedd[/I]. Random encounters still may happen, however. To try again you'll need to consult with a local herbalist, elves, druid, wise woman, or herbarium book and get a better idea of where to search. On a [B]great failure of 13 or less[/B], you spend 10 hours searching to no avail (same as a failure), and everyone must make a DC 10 Constitution saving throw or suffer a level of exhaustion, and you must choose one of the following: [list][*]while your party is spread out wide searching, some of you stumble into a deadly encounter with a monster! [*]you are stalked or ambushed by the elven renegade Tamelore, who is after Odvara! [*](if you went upriver) locals notice you searching and react negatively, assuming the worst about an elf scouting near the village! [*](if you went downriver) you and Elora confuse purple-colored beggartick blossoms - a poisonous hallucinogen - for [I]Feainnewedd[/I] by mistake![/list] [/GM] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Witcher: Mother of Monsters
Top