Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Witcher-Themed Potions: Feat and Rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fortress13" data-source="post: 6667830" data-attributes="member: 6798832"><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=20323" target="_blank">Quickleaf</a></u></strong></em> Hey, thanks for the welcome! And thank you for the critique. my original reason for making most of the tonics cost 1 action was to reflect the preparation inherent in the monster hunting lifestyle--thinking back to that witcher 1 trailer against the striga (can't post video links yet). I imagined many of the tonics being consumed right before battle. It does make many of the potions less than useful in an ambush or an 'oh crap' moment, though. </p><p></p><p>I've actually been thinking of a potential solution to this--let me know if this might work, if you've got a moment. Adding the option to increase a tonic's toxicity by 1 to reduce the action cost. For example, say the character gets ambushed by a werewolf with a nasty bite attack. He knows the Blackblood tonic would be useful, but he wants to jump into combat right away. So he increases his toxicity by 4, rather than the usual 3, to consume a Blackblood tonic as a bonus action, allowing him to enter combat immediately. </p><p></p><p>Would that address the issue?</p><p></p><p>Thanks again for your feedback! I've been reading through your 5e Witcher setting and it's really great. Your witcher class looks really solid. I also really like how you handle the witcher potions--fairly different than what I put together, and really elegant.</p><p></p><p>edit: after some thinking, I think I'll just make them all bonus actions to use, as you suggested, and scrap the idea of increasing toxicity by 1.</p></blockquote><p></p>
[QUOTE="Fortress13, post: 6667830, member: 6798832"] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=20323"]Quickleaf[/URL][/U][/B][/I] Hey, thanks for the welcome! And thank you for the critique. my original reason for making most of the tonics cost 1 action was to reflect the preparation inherent in the monster hunting lifestyle--thinking back to that witcher 1 trailer against the striga (can't post video links yet). I imagined many of the tonics being consumed right before battle. It does make many of the potions less than useful in an ambush or an 'oh crap' moment, though. I've actually been thinking of a potential solution to this--let me know if this might work, if you've got a moment. Adding the option to increase a tonic's toxicity by 1 to reduce the action cost. For example, say the character gets ambushed by a werewolf with a nasty bite attack. He knows the Blackblood tonic would be useful, but he wants to jump into combat right away. So he increases his toxicity by 4, rather than the usual 3, to consume a Blackblood tonic as a bonus action, allowing him to enter combat immediately. Would that address the issue? Thanks again for your feedback! I've been reading through your 5e Witcher setting and it's really great. Your witcher class looks really solid. I also really like how you handle the witcher potions--fairly different than what I put together, and really elegant. edit: after some thinking, I think I'll just make them all bonus actions to use, as you suggested, and scrap the idea of increasing toxicity by 1. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Witcher-Themed Potions: Feat and Rules
Top