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Witches and spells
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<blockquote data-quote="thejewman" data-source="post: 5363756" data-attributes="member: 95429"><p>So my group is doing a King Maker campaign and our DM advised use all to take the leadership feat as we are only a group of 4 and we will need some of our kingdom places held by NPC's or our followers. </p><p></p><p>I chose the Witch because she has some pretty sexy debuffs that she does with her hexes. </p><p></p><p>She is my third "caster" that I have played, the first being a Bard and my second (my main character for above campaign) is a sorcerer. </p><p></p><p>After reading through the class in the APG I am still at a lose for how to figure out the spells known and the spells per day for her. It makes me feel rather stupid lol. </p><p></p><p>Let it be known I understand that all spells the Witch can know are carried in her Familiar (mine is a raccoon that is white with black stripes named Bandit). </p><p></p><p>Now correct me if I am wrong (as I assume I am), but she gets 2 spells per level. I just dont know at what level she gets new level spells. I also just realized last game that if she finds a scroll my witch can take the time to read the scroll to her familiar and teach it to him, thus having the ability to use that spell when she reaches that level. </p><p></p><p>Any advice on what hexes that are a must have? Along with what feats I should I should pick up? WIth out my character sheet in front of me these are my hexes/feats:</p><p>Cackle (a must have for increasing duration)</p><p>Evil Eye</p><p>Ward</p><p>Fly</p><p>Misfortune</p><p></p><p>imp initiative</p><p>toughness</p><p>extra hes</p><p></p><p></p><p>Any and all help would be greatly appreciated! Thank you in advance</p></blockquote><p></p>
[QUOTE="thejewman, post: 5363756, member: 95429"] So my group is doing a King Maker campaign and our DM advised use all to take the leadership feat as we are only a group of 4 and we will need some of our kingdom places held by NPC's or our followers. I chose the Witch because she has some pretty sexy debuffs that she does with her hexes. She is my third "caster" that I have played, the first being a Bard and my second (my main character for above campaign) is a sorcerer. After reading through the class in the APG I am still at a lose for how to figure out the spells known and the spells per day for her. It makes me feel rather stupid lol. Let it be known I understand that all spells the Witch can know are carried in her Familiar (mine is a raccoon that is white with black stripes named Bandit). Now correct me if I am wrong (as I assume I am), but she gets 2 spells per level. I just dont know at what level she gets new level spells. I also just realized last game that if she finds a scroll my witch can take the time to read the scroll to her familiar and teach it to him, thus having the ability to use that spell when she reaches that level. Any advice on what hexes that are a must have? Along with what feats I should I should pick up? WIth out my character sheet in front of me these are my hexes/feats: Cackle (a must have for increasing duration) Evil Eye Ward Fly Misfortune imp initiative toughness extra hes Any and all help would be greatly appreciated! Thank you in advance [/QUOTE]
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