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<blockquote data-quote="Wrathamon" data-source="post: 3388852" data-attributes="member: 7989"><p>I ran the first adventure and we stopped after the final battle.</p><p></p><p>I was very upset at the railroads that happened... but I played it pretty much straight to see how it would play out.</p><p></p><p>If I were to run it again I would try to remove all of those encounters that are there.</p><p></p><p>Otherwise, it is a pretty fun adventure with some great roleplaying and investigation opportunities and hooks to expand off of.</p><p></p><p>I also felt it was VERY obvious who the protagonist was so I really downplayed the bbeg roleplaying encounters as much as possible till the big reveal and so the group thought it was either one of the other two big NPCs or a mysterious 3rd party. That was a lot of fun because i didnt have to do something cheesy likethe mod suggested.</p><p></p><p>I also made the badguy a 12th level Warlock instead of a 10th sorcerer.</p><p></p><p>I am not sure how I would play out the last scene I would need to re-tool it entirely I beleive but for advice? The key in how i handled it was to run it with a time threat... they only have seconds to make the choice! So they had the adrenaline pumping.</p><p></p><p>I would probably check out Heroes of Battle and maybe Red Hand of Doom and use the Victory point ideas from those to modify the ending.</p></blockquote><p></p>
[QUOTE="Wrathamon, post: 3388852, member: 7989"] I ran the first adventure and we stopped after the final battle. I was very upset at the railroads that happened... but I played it pretty much straight to see how it would play out. If I were to run it again I would try to remove all of those encounters that are there. Otherwise, it is a pretty fun adventure with some great roleplaying and investigation opportunities and hooks to expand off of. I also felt it was VERY obvious who the protagonist was so I really downplayed the bbeg roleplaying encounters as much as possible till the big reveal and so the group thought it was either one of the other two big NPCs or a mysterious 3rd party. That was a lot of fun because i didnt have to do something cheesy likethe mod suggested. I also made the badguy a 12th level Warlock instead of a 10th sorcerer. I am not sure how I would play out the last scene I would need to re-tool it entirely I beleive but for advice? The key in how i handled it was to run it with a time threat... they only have seconds to make the choice! So they had the adrenaline pumping. I would probably check out Heroes of Battle and maybe Red Hand of Doom and use the Victory point ideas from those to modify the ending. [/QUOTE]
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