Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Witchfire Collected Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="malchus" data-source="post: 3389431" data-attributes="member: 22731"><p>Disclaimer - It's been a couple of years since I ran it, I don't have the books, and I've lost my notes, so I may remember things incorrectly (especially where I changed things), or mix up which bits were the module and which bits I made up.</p><p></p><p></p><p></p><p>Did you get all three, or just The Longest Night? The reason I ask is that I'm pretty sure there was some important information in the later two modules which helps a lot in running the first one.</p><p></p><p>[sblock]The one that comes to mind clearly is the powers / effects of the Witchblade, specifically what happens when PCs pick it from. From memory, you gain 4 (!) negative levels if you're not already a 10th level caster. I'm almost certain that wasn't mentioned in The Longest Night (if it was, I never found it).[/sblock]</p><p></p><p>So, while it's probably good advice to read ahead when you run any series of modules, I thought that some of the information really could have been better placed better. (I suspect this is because they hadn't worked out all the details when they plublished The Longest Night, but that doesn't help you when you're trying to run it).</p><p></p><p></p><p></p><p>At least if you call it a cut-scene, the players know there's no action they can take. Otherwise, they're likely to keep trying things until they get frustrated. Either way, it's pretty ordinary.</p><p></p><p></p><p></p><p></p><p>Yeah, there are some quite obvious rail-roads in there. The problem is, I think, that the module writers were a little too keen on showing how cool their NPCs were, instead of allowing the PCs to drive the game. I decided pretty early on that I'd let the PCs do what they want, and try and work the second and third modules around what they were doing.</p><p></p><p>[sblock]For example, when I ran The Longest Night, Alexia got smacked into negative hit points by a steamjack (don't ask), and the sword got stolen by Sirac. I'd already decided that the sword had been 'put to sleep' by whatever happened when Sirac last used it at the Trial 10 years ago, so as to explain why no-one noticed gaining negative levels when they picked it up and buried it with Alexia's mother. So 'Shadow of the Exile' involved Sirac storming the Temple of Cyris to use its energy to 'awaken' it again. And so on.[/sblock]</p><p></p><p>I really liked the feel and setting of the modules, but the writers obviously have a very different play style than my own group (and, judging by many of the comments I've read, other groups as well). I ended up putting a fair amount of effort (for me) into the background stories of everyone involved, as I knew that my players would want fairly detailed answers for stuff.</p><p></p><p>[sblock]Like, you know, what the original Trial was all about[/sblock]</p><p></p><p>On the other hand, 'jacks are just cool.</p></blockquote><p></p>
[QUOTE="malchus, post: 3389431, member: 22731"] Disclaimer - It's been a couple of years since I ran it, I don't have the books, and I've lost my notes, so I may remember things incorrectly (especially where I changed things), or mix up which bits were the module and which bits I made up. Did you get all three, or just The Longest Night? The reason I ask is that I'm pretty sure there was some important information in the later two modules which helps a lot in running the first one. [sblock]The one that comes to mind clearly is the powers / effects of the Witchblade, specifically what happens when PCs pick it from. From memory, you gain 4 (!) negative levels if you're not already a 10th level caster. I'm almost certain that wasn't mentioned in The Longest Night (if it was, I never found it).[/sblock] So, while it's probably good advice to read ahead when you run any series of modules, I thought that some of the information really could have been better placed better. (I suspect this is because they hadn't worked out all the details when they plublished The Longest Night, but that doesn't help you when you're trying to run it). At least if you call it a cut-scene, the players know there's no action they can take. Otherwise, they're likely to keep trying things until they get frustrated. Either way, it's pretty ordinary. Yeah, there are some quite obvious rail-roads in there. The problem is, I think, that the module writers were a little too keen on showing how cool their NPCs were, instead of allowing the PCs to drive the game. I decided pretty early on that I'd let the PCs do what they want, and try and work the second and third modules around what they were doing. [sblock]For example, when I ran The Longest Night, Alexia got smacked into negative hit points by a steamjack (don't ask), and the sword got stolen by Sirac. I'd already decided that the sword had been 'put to sleep' by whatever happened when Sirac last used it at the Trial 10 years ago, so as to explain why no-one noticed gaining negative levels when they picked it up and buried it with Alexia's mother. So 'Shadow of the Exile' involved Sirac storming the Temple of Cyris to use its energy to 'awaken' it again. And so on.[/sblock] I really liked the feel and setting of the modules, but the writers obviously have a very different play style than my own group (and, judging by many of the comments I've read, other groups as well). I ended up putting a fair amount of effort (for me) into the background stories of everyone involved, as I knew that my players would want fairly detailed answers for stuff. [sblock]Like, you know, what the original Trial was all about[/sblock] On the other hand, 'jacks are just cool. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Witchfire Collected Edition
Top