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<blockquote data-quote="Stormborn" data-source="post: 3396216" data-attributes="member: 14041"><p>I agree. In our case we a) didn't waste time messing around in the city but instead went straight to the temple because we knew thats what she was after and b) didn't intend to give it to either of them. Thats where we tried to go off the rails and couldn't. We weren't allowed to do anythign to slow down or prevent either of them taking the sword - not even something that might have meant one or more PCs deaths. Although I suppose shooting Alexia could have meant that and the DM decided not to do it that way.</p><p></p><p>Keeping the PCs away from the fight, even if it means giving Alexia some minion that they can fight to a standstill while she steals the sword and they learn about it later, would be better. Or, have some way in which the PCs might be able to twart her plans temporarilly only to have some previously unknown ally take the sword to her when their backs are turned. That would be frustrating, but at leas the players would feel that they did something and it was someone else's mistakes that led to the sword being lost.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 3396216, member: 14041"] I agree. In our case we a) didn't waste time messing around in the city but instead went straight to the temple because we knew thats what she was after and b) didn't intend to give it to either of them. Thats where we tried to go off the rails and couldn't. We weren't allowed to do anythign to slow down or prevent either of them taking the sword - not even something that might have meant one or more PCs deaths. Although I suppose shooting Alexia could have meant that and the DM decided not to do it that way. Keeping the PCs away from the fight, even if it means giving Alexia some minion that they can fight to a standstill while she steals the sword and they learn about it later, would be better. Or, have some way in which the PCs might be able to twart her plans temporarilly only to have some previously unknown ally take the sword to her when their backs are turned. That would be frustrating, but at leas the players would feel that they did something and it was someone else's mistakes that led to the sword being lost. [/QUOTE]
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