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<blockquote data-quote="Wrathamon" data-source="post: 3397010" data-attributes="member: 7989"><p>This is what I did...</p><p></p><p>I had setup events and objectives in a time line of rounds.</p><p></p><p>The group had to protect the church and hold back the hordes.</p><p></p><p>there were several choke points the undead would come from (two bridges) One group would hold off one side and another group would defend the other bridge.</p><p></p><p>Depending on how the PCs role-played they would have a certain amount of NPCs they could command to help defend the Church.</p><p></p><p>Every 1d4 rounds more undead would storm the bridge.</p><p></p><p>On the 4th round several undead emerged from the shore between the bridges (new objective)</p><p></p><p>After round 7 I believe the skeletons were using seige weapons or arrows (new objective)</p><p></p><p>If the PCs had made allies they would either be at the church or would arrive in a timely manor to help out.</p><p></p><p>Each event would have victory points associated with it. If the undead army reached its objectives in victory points (taking a bridge, reaching the church, etc) then the undead would swarm the PCs and they would get the "failed" xp bonus.</p><p></p><p>If they were able to hold of the Undead and score their objecitves in Victories they would "win" xp bonus.</p><p></p><p>I still did the "cutscene" for the final ending but then dropped a timer on the table and said decide! I made sure the NPCs were buffed to prevent any PCs from trying to be marters...</p><p></p><p>The Negative Levels can be an issue ( I made it so that it would only happen if you tried to USE the sword not hold the sword).</p><p></p><p>Overall, I just made the last arc event based... very fast paced and tried to be very epic. I made the undead very weak but a lot of em.</p></blockquote><p></p>
[QUOTE="Wrathamon, post: 3397010, member: 7989"] This is what I did... I had setup events and objectives in a time line of rounds. The group had to protect the church and hold back the hordes. there were several choke points the undead would come from (two bridges) One group would hold off one side and another group would defend the other bridge. Depending on how the PCs role-played they would have a certain amount of NPCs they could command to help defend the Church. Every 1d4 rounds more undead would storm the bridge. On the 4th round several undead emerged from the shore between the bridges (new objective) After round 7 I believe the skeletons were using seige weapons or arrows (new objective) If the PCs had made allies they would either be at the church or would arrive in a timely manor to help out. Each event would have victory points associated with it. If the undead army reached its objectives in victory points (taking a bridge, reaching the church, etc) then the undead would swarm the PCs and they would get the "failed" xp bonus. If they were able to hold of the Undead and score their objecitves in Victories they would "win" xp bonus. I still did the "cutscene" for the final ending but then dropped a timer on the table and said decide! I made sure the NPCs were buffed to prevent any PCs from trying to be marters... The Negative Levels can be an issue ( I made it so that it would only happen if you tried to USE the sword not hold the sword). Overall, I just made the last arc event based... very fast paced and tried to be very epic. I made the undead very weak but a lot of em. [/QUOTE]
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