cwhs01
First Post
As the review section of ENworld is still down, i thought i´d ask the boards instead; Is the witchfire trilogy any good?
I have both of the main Iron Kingdoms setting books (world+character guides), and though i have lots of ideas for adventures in the setting, i thought i might look at the witchfire trilogy as well. But i can't find any reviews of it (could be i need to brush up on my googlefu skills), and it's a tad difficult finding any reviews here.
So a few questions, if noone can point me towards a full review:
1. is the series any good (an unfair question as i haven't really explained what i want in an adventure..)
2. how linear are the adventures. Is there any room for sidetrecks, pc´s going of on tangents etc. or is it a series of classic d20 railroad adventures?
3. how much pc/npc interaction is there. Can pc's gain advantages through diplomacy or is a strong swordarm and high str stat more important?
4. how much dungeoncrawling is there.
5. is it easy to convert the 3.0 versions of the modules (probably cheaper, if i can find them in a bargain bin somewhere), or should i grab the revised and compiled version? are there any important changes done in the revision (apart from rules updates)?
I have both of the main Iron Kingdoms setting books (world+character guides), and though i have lots of ideas for adventures in the setting, i thought i might look at the witchfire trilogy as well. But i can't find any reviews of it (could be i need to brush up on my googlefu skills), and it's a tad difficult finding any reviews here.
So a few questions, if noone can point me towards a full review:
1. is the series any good (an unfair question as i haven't really explained what i want in an adventure..)
2. how linear are the adventures. Is there any room for sidetrecks, pc´s going of on tangents etc. or is it a series of classic d20 railroad adventures?
3. how much pc/npc interaction is there. Can pc's gain advantages through diplomacy or is a strong swordarm and high str stat more important?
4. how much dungeoncrawling is there.
5. is it easy to convert the 3.0 versions of the modules (probably cheaper, if i can find them in a bargain bin somewhere), or should i grab the revised and compiled version? are there any important changes done in the revision (apart from rules updates)?