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Witchfire trilogy question
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<blockquote data-quote="cwhs01" data-source="post: 2820587" data-attributes="member: 18388"><p>As the review section of ENworld is still down, i thought i´d ask the boards instead; Is the witchfire trilogy any good?</p><p></p><p>I have both of the main Iron Kingdoms setting books (world+character guides), and though i have lots of ideas for adventures in the setting, i thought i might look at the witchfire trilogy as well. But i can't find any reviews of it (could be i need to brush up on my googlefu skills), and it's a tad difficult finding any reviews here.</p><p>So a few questions, if noone can point me towards a full review:</p><p></p><p>1. is the series any good (an unfair question as i haven't really explained what i want in an adventure..)</p><p>2. how linear are the adventures. Is there any room for sidetrecks, pc´s going of on tangents etc. or is it a series of classic d20 railroad adventures?</p><p>3. how much pc/npc interaction is there. Can pc's gain advantages through diplomacy or is a strong swordarm and high str stat more important?</p><p>4. how much dungeoncrawling is there.</p><p>5. is it easy to convert the 3.0 versions of the modules (probably cheaper, if i can find them in a bargain bin somewhere), or should i grab the revised and compiled version? are there any important changes done in the revision (apart from rules updates)?</p></blockquote><p></p>
[QUOTE="cwhs01, post: 2820587, member: 18388"] As the review section of ENworld is still down, i thought i´d ask the boards instead; Is the witchfire trilogy any good? I have both of the main Iron Kingdoms setting books (world+character guides), and though i have lots of ideas for adventures in the setting, i thought i might look at the witchfire trilogy as well. But i can't find any reviews of it (could be i need to brush up on my googlefu skills), and it's a tad difficult finding any reviews here. So a few questions, if noone can point me towards a full review: 1. is the series any good (an unfair question as i haven't really explained what i want in an adventure..) 2. how linear are the adventures. Is there any room for sidetrecks, pc´s going of on tangents etc. or is it a series of classic d20 railroad adventures? 3. how much pc/npc interaction is there. Can pc's gain advantages through diplomacy or is a strong swordarm and high str stat more important? 4. how much dungeoncrawling is there. 5. is it easy to convert the 3.0 versions of the modules (probably cheaper, if i can find them in a bargain bin somewhere), or should i grab the revised and compiled version? are there any important changes done in the revision (apart from rules updates)? [/QUOTE]
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