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Witchfire trilogy question
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<blockquote data-quote="TheAuldGrump" data-source="post: 2820806" data-attributes="member: 6957"><p>My experience is with the three seperate books, not the compilation, but... Some good setting information, some interesting NPCs, and a decent plot. All tied together with a railroad that allows little or no player choice.</p><p></p><p>I managed to ditch the railroad, largely by having the NPCs make different choices as well as allowing the PCs to do things. *Spoiler*[spoiler]The Ogrun PC tackling the ex-Inquisitor was the high point of the first adventure, followed by one of the PCs trying to pick up the Witchfire, getting hurt by it, then throwing it in the general direction of Alexia. Actually fairly close to the way the book thought the battle would go, except that Oberon was more than willing to target PCs. I also had to redo some of the maps, since some of the buildings just made no sense as designed (a gatehouse without a gate, that kind of thing).[/spoiler]</p><p></p><p>Use it as an outline, mix it in with some adventures of your own design, and allow the players freedom of choice and you can have some fun with it. Follow it like the railroad it is designed as and, while the players may never notice the railroad they are riding on, it will feel like a scripted computer game and you, the person running it, will have less fun.</p><p></p><p>Some of the required event scripting can also happen 'off screen' - if it needs to happen, and if the PCs aren't allowed to change it, then there is no reason for the PCs to be there, so let 'em read about it in the papers. Or, as I did in one scene, if you have a PC that is likely to be sneaking off on his own, allow that one PC to spot the bad guy(s) and follow if he wants, he will feel that he has accomplished something if he can describe what happened to the rest of the party. And if he does not follow then have the events happen 'off screen' - do not force him to follow.</p><p></p><p>The adventure does set up some important events in the Iron Kingdoms, so if you are using the setting then it can help flesh out the surroundings for the PCs. Just don't become a slave to the book.</p><p></p><p>The Auld Grump</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 2820806, member: 6957"] My experience is with the three seperate books, not the compilation, but... Some good setting information, some interesting NPCs, and a decent plot. All tied together with a railroad that allows little or no player choice. I managed to ditch the railroad, largely by having the NPCs make different choices as well as allowing the PCs to do things. *Spoiler*[spoiler]The Ogrun PC tackling the ex-Inquisitor was the high point of the first adventure, followed by one of the PCs trying to pick up the Witchfire, getting hurt by it, then throwing it in the general direction of Alexia. Actually fairly close to the way the book thought the battle would go, except that Oberon was more than willing to target PCs. I also had to redo some of the maps, since some of the buildings just made no sense as designed (a gatehouse without a gate, that kind of thing).[/spoiler] Use it as an outline, mix it in with some adventures of your own design, and allow the players freedom of choice and you can have some fun with it. Follow it like the railroad it is designed as and, while the players may never notice the railroad they are riding on, it will feel like a scripted computer game and you, the person running it, will have less fun. Some of the required event scripting can also happen 'off screen' - if it needs to happen, and if the PCs aren't allowed to change it, then there is no reason for the PCs to be there, so let 'em read about it in the papers. Or, as I did in one scene, if you have a PC that is likely to be sneaking off on his own, allow that one PC to spot the bad guy(s) and follow if he wants, he will feel that he has accomplished something if he can describe what happened to the rest of the party. And if he does not follow then have the events happen 'off screen' - do not force him to follow. The adventure does set up some important events in the Iron Kingdoms, so if you are using the setting then it can help flesh out the surroundings for the PCs. Just don't become a slave to the book. The Auld Grump [/QUOTE]
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