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Witchfire trilogy question
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<blockquote data-quote="Felon" data-source="post: 2820969" data-attributes="member: 8158"><p>I don't know how you can describe a big Dragonball-Zesque battle between high-level mages as window dressing. It's the main event that everything builds towards. It just so happens that the PC's aren't a factor in it.</p><p></p><p></p><p></p><p>Right, which is what I said. I also pointed out that it doesn't matter because if they make the "inconvenient" choice, the author has the error automatically corrected. There are actually a lot of little corrections like that, which mainly require DM's to declare certain NPC actions occur without providing the players an opportunity to react, or conversely that player actions are summarily interrupted and prevented (the author doesn't seem to think much of the concpet of initiative rolls). </p><p></p><p></p><p></p><p>IMO you are making some broad assumptions about the way players are going to take cues. If the players aren't heroic, they have no real incentive to be getting involved in the first place. If they are heroes, they will try to get involved even if they know they're out of their league. Heroes do such things.</p><p></p><p></p><p></p><p>You say it's only a railroad if players perceive it as a railroad. Now, I don't know how savvy the average gamer is, but my group has been about a century of collective gaming experience, and they would certainly perceive this bit with the arm severence (instead of life severence) as the DM intervening to save an NPC from the party. </p><p></p><p>And when they see the mechanical arm, they won't think they had a meaningful effect on the major villain because they can see the bottom line: there really is no net effect. She had a flesh arm, now she has a mechanical arm. If they chop that off, maybe she'll get a crystal arm. Mox nix.</p><p></p><p></p><p></p><p>Well, it's certainly worth noting that some players can have a wonderful time even when they're being railroaded and they know it.</p></blockquote><p></p>
[QUOTE="Felon, post: 2820969, member: 8158"] I don't know how you can describe a big Dragonball-Zesque battle between high-level mages as window dressing. It's the main event that everything builds towards. It just so happens that the PC's aren't a factor in it. Right, which is what I said. I also pointed out that it doesn't matter because if they make the "inconvenient" choice, the author has the error automatically corrected. There are actually a lot of little corrections like that, which mainly require DM's to declare certain NPC actions occur without providing the players an opportunity to react, or conversely that player actions are summarily interrupted and prevented (the author doesn't seem to think much of the concpet of initiative rolls). IMO you are making some broad assumptions about the way players are going to take cues. If the players aren't heroic, they have no real incentive to be getting involved in the first place. If they are heroes, they will try to get involved even if they know they're out of their league. Heroes do such things. You say it's only a railroad if players perceive it as a railroad. Now, I don't know how savvy the average gamer is, but my group has been about a century of collective gaming experience, and they would certainly perceive this bit with the arm severence (instead of life severence) as the DM intervening to save an NPC from the party. And when they see the mechanical arm, they won't think they had a meaningful effect on the major villain because they can see the bottom line: there really is no net effect. She had a flesh arm, now she has a mechanical arm. If they chop that off, maybe she'll get a crystal arm. Mox nix. Well, it's certainly worth noting that some players can have a wonderful time even when they're being railroaded and they know it. [/QUOTE]
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