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Witchfire trilogy question
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<blockquote data-quote="TheAuldGrump" data-source="post: 2822121" data-attributes="member: 6957"><p>However, as written, the railroad aspect at the end of each adventure is very noticeable. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> I also rather like the series, but had to change so very much of it, sometimes on the fly. (I hate doing things off the cuff, I prefer plotting and scheming...) Some of this can be handled by Contingency spells for those characters that need to survive for the story to continue. *SPOILER* [spoiler]If Oberon goes down to 0 HP then having him be teleported away makes sense, or did before they decided to make Teleport spells so bleeding dangerous in the Iron Kingdoms. And it was a PC that took him down to it, rather than Miss Cianor.[/spoiler]</p><p></p><p></p><p>I really, really like Thralls. They need a little more fleshing out creation ruleswise, hopefully it will be in the eventual arcane supplement for the IK. The fact that villainous NPCs cannot have hordes of undead in D&D is one of my few real problems... and Mongoose Publishing has had a few good fixes for that as well. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> </p><p>And this I disagree with quite strongly, it is not an illusion to give the players free will. For that matter The Witchfire Trilogy is not the worst I have seen in this regard, one of the White Wolf adventures for the Year of the Reckoning was absolutely horrible, dragging the PCs from scene to scene with no ability to influence events or even jump off of the railroad.</p><p></p><p></p><p>That was what I essentially had to do. While I liked the basic plot I had to do a fair amount of work to get it to work in my game.</p><p> </p><p></p><p></p><p>As I said, I like the adventures, but they need a lot of work, in my opinion they are worth it, but they do need that work. And I really, really like the Iron Kingdoms. I have always been a bit steam happy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I have just put my Iron Kingdoms game on skids for a couple of months, so I can get some work done for my summer job, but fully intend to pick it back up again later.</p><p></p><p>The Auld Grump</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 2822121, member: 6957"] However, as written, the railroad aspect at the end of each adventure is very noticeable. :( I also rather like the series, but had to change so very much of it, sometimes on the fly. (I hate doing things off the cuff, I prefer plotting and scheming...) Some of this can be handled by Contingency spells for those characters that need to survive for the story to continue. *SPOILER* [spoiler]If Oberon goes down to 0 HP then having him be teleported away makes sense, or did before they decided to make Teleport spells so bleeding dangerous in the Iron Kingdoms. And it was a PC that took him down to it, rather than Miss Cianor.[/spoiler] I really, really like Thralls. They need a little more fleshing out creation ruleswise, hopefully it will be in the eventual arcane supplement for the IK. The fact that villainous NPCs cannot have hordes of undead in D&D is one of my few real problems... and Mongoose Publishing has had a few good fixes for that as well. :) And this I disagree with quite strongly, it is not an illusion to give the players free will. For that matter The Witchfire Trilogy is not the worst I have seen in this regard, one of the White Wolf adventures for the Year of the Reckoning was absolutely horrible, dragging the PCs from scene to scene with no ability to influence events or even jump off of the railroad. That was what I essentially had to do. While I liked the basic plot I had to do a fair amount of work to get it to work in my game. As I said, I like the adventures, but they need a lot of work, in my opinion they are worth it, but they do need that work. And I really, really like the Iron Kingdoms. I have always been a bit steam happy. :) I have just put my Iron Kingdoms game on skids for a couple of months, so I can get some work done for my summer job, but fully intend to pick it back up again later. The Auld Grump [/QUOTE]
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