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<blockquote data-quote="Parmandur" data-source="post: 8301128" data-attributes="member: 6780330"><p>From Wikipedia:</p><p></p><p>"<a href="https://en.m.wikipedia.org/wiki/Wizards_of_the_Coast" target="_blank">Wizards of the Coast</a> ultimately hired him in January 2000 to work on the <em>D&D</em> game full-time; his first assignment was <em><a href="https://en.m.wikipedia.org/wiki/Monsters_of_Faer%C3%BBn" target="_blank">Monstrous Compendium: Monsters of Faerûn</a></em>, of which he wrote two-thirds.<a href="https://en.m.wikipedia.org/wiki/James_Wyatt_(game_designer)#cite_note-Dragon_#281-2" target="_blank">[2]</a> His other early works for Wizards of the Coast included <em><a href="https://en.m.wikipedia.org/wiki/The_Speaker_in_Dreams" target="_blank">The Speaker in Dreams</a></em> (a core adventure on the original <a href="https://en.m.wikipedia.org/wiki/Adventure_Path" target="_blank">Adventure Path</a>, following <em><a href="https://en.m.wikipedia.org/wiki/The_Sunless_Citadel" target="_blank">The Sunless Citadel</a></em> and <em><a href="https://en.m.wikipedia.org/wiki/The_Forge_of_Fury" target="_blank">The Forge of Fury</a></em>), <em><a href="https://en.m.wikipedia.org/wiki/Defenders_of_the_Faith_(Dungeons_%26_Dragons)" target="_blank">Defenders of the Faith</a></em>, the monsters chapter in the <em><a href="https://en.m.wikipedia.org/wiki/Forgotten_Realms_Campaign_Setting" target="_blank">Forgotten Realms Campaign Setting</a></em>, and numerous articles in <em>Dragon</em> and <em>Dungeon</em>.<a href="https://en.m.wikipedia.org/wiki/James_Wyatt_(game_designer)#cite_note-Dragon_#281-2" target="_blank">[2]</a> Wyatt wrote <em><a href="https://en.m.wikipedia.org/wiki/Oriental_Adventures" target="_blank">Oriental Adventures</a></em> (2001), a setting book that Wizards had in process for over a year, and which offered new rules for Oriental realms, some of them specific to the world of <a href="https://en.m.wikipedia.org/wiki/Rokugan" target="_blank">Rokugan</a>.<a href="https://en.m.wikipedia.org/wiki/James_Wyatt_(game_designer)#cite_note-designers-3" target="_blank">[3]</a>:265 He wrote <em><a href="https://en.m.wikipedia.org/wiki/City_of_the_Spider_Queen" target="_blank">City of the Spider Queen</a></em> and co-authored numerous roleplaying game products, including <em><a href="https://en.m.wikipedia.org/wiki/Magic_of_Incarnum" target="_blank">Magic of Incarnum</a></em>, <em><a href="https://en.m.wikipedia.org/wiki/Sharn:_City_of_Towers" target="_blank">Sharn: City of Towers</a></em>, <em><a href="https://en.m.wikipedia.org/wiki/Draconomicon" target="_blank">Draconomicon, The Book of Dragons</a></em>, and <em><a href="https://en.m.wikipedia.org/wiki/Book_of_Exalted_Deeds" target="_blank">Book of Exalted Deeds</a></em>.<a href="https://en.m.wikipedia.org/wiki/James_Wyatt_(game_designer)#cite_note-wizardsbio-4" target="_blank">[4]</a> <a href="https://en.m.wikipedia.org/wiki/Eberron" target="_blank">Eberron</a> was introduced with the <em><a href="https://en.m.wikipedia.org/wiki/Eberron_Campaign_Setting" target="_blank">Eberron Campaign Setting</a></em> (2004), produced by <a href="https://en.m.wikipedia.org/wiki/Keith_Baker_(game_designer)" target="_blank">Keith Baker</a> alongside Wyatt and <a href="https://en.m.wikipedia.org/wiki/Bill_Slavicsek" target="_blank">Bill Slavicsek</a>.<a href="https://en.m.wikipedia.org/wiki/James_Wyatt_(game_designer)#cite_note-designers-3" target="_blank">[3]</a>:294 Early in 2005, Slavicsek organized a team to work on some early designs for a fourth edition of <em>D&D</em>, which was headed up by <a href="https://en.m.wikipedia.org/wiki/Rob_Heinsoo" target="_blank">Rob Heinsoo</a> and also contained <a href="https://en.m.wikipedia.org/wiki/Andy_Collins_(game_designer)" target="_blank">Collins</a> and Wyatt; Heinsoo, Collins, and Wyatt formed the core fourth-edition team.<a href="https://en.m.wikipedia.org/wiki/James_Wyatt_(game_designer)#cite_note-designers-3" target="_blank">[3]</a>:297 Wyatt was on the SCRAMJET team, led by <a href="https://en.m.wikipedia.org/wiki/Richard_Baker_(game_designer)" target="_blank">Richard Baker</a>, and including <a href="https://en.m.wikipedia.org/wiki/Matt_Sernett" target="_blank">Matt Sernett</a>, <a href="https://en.m.wikipedia.org/wiki/Ed_Stark" target="_blank">Ed Stark</a>, <a href="https://en.m.wikipedia.org/wiki/Michele_Carter" target="_blank">Michele Carter</a>, <a href="https://en.m.wikipedia.org/wiki/Stacy_Longstreet" target="_blank">Stacy Longstreet</a>, and <a href="https://en.m.wikipedia.org/wiki/Chris_Perkins_(game_designer)" target="_blank">Chris Perkins</a>; this team updated the setting and cosmology of <em>D&D</em> as the fourth edition was being developed.<a href="https://en.m.wikipedia.org/wiki/James_Wyatt_(game_designer)#cite_note-designers-3" target="_blank">[3]</a>:298"</p><p></p><p>"He wrote the <em>D&D</em> novels <em>In the Claws of the Tiger</em> (2006), <em><a href="https://en.m.wikipedia.org/wiki/Storm_Dragon" target="_blank">Storm Dragon</a></em> (2007), <em>Dragon Forge</em> (2008), <em>Dragon War</em> (2009), and <em>Oath of Vigilance</em> (2011)."</p><p></p><p>"In 2014, Wyatt left <em>Dungeons & Dragons</em> to work on the writing and creative aspects of <em><a href="https://en.m.wikipedia.org/wiki/Magic:_The_Gathering" target="_blank">Magic: The Gathering</a></em>."</p><p></p><p>The article doesn't discuss his Next and 5E work, but he was the lead for the current DMG, and did the development work on Monster canon in "Wandering Monster" articles.</p></blockquote><p></p>
[QUOTE="Parmandur, post: 8301128, member: 6780330"] From Wikipedia: "[URL='https://en.m.wikipedia.org/wiki/Wizards_of_the_Coast']Wizards of the Coast[/URL] ultimately hired him in January 2000 to work on the [I]D&D[/I] game full-time; his first assignment was [I][URL='https://en.m.wikipedia.org/wiki/Monsters_of_Faer%C3%BBn']Monstrous Compendium: Monsters of Faerûn[/URL][/I], of which he wrote two-thirds.[URL='https://en.m.wikipedia.org/wiki/James_Wyatt_(game_designer)#cite_note-Dragon_#281-2'][2][/URL] His other early works for Wizards of the Coast included [I][URL='https://en.m.wikipedia.org/wiki/The_Speaker_in_Dreams']The Speaker in Dreams[/URL][/I] (a core adventure on the original [URL='https://en.m.wikipedia.org/wiki/Adventure_Path']Adventure Path[/URL], following [I][URL='https://en.m.wikipedia.org/wiki/The_Sunless_Citadel']The Sunless Citadel[/URL][/I] and [I][URL='https://en.m.wikipedia.org/wiki/The_Forge_of_Fury']The Forge of Fury[/URL][/I]), [I][URL='https://en.m.wikipedia.org/wiki/Defenders_of_the_Faith_(Dungeons_%26_Dragons)']Defenders of the Faith[/URL][/I], the monsters chapter in the [I][URL='https://en.m.wikipedia.org/wiki/Forgotten_Realms_Campaign_Setting']Forgotten Realms Campaign Setting[/URL][/I], and numerous articles in [I]Dragon[/I] and [I]Dungeon[/I].[URL='https://en.m.wikipedia.org/wiki/James_Wyatt_(game_designer)#cite_note-Dragon_#281-2'][2][/URL] Wyatt wrote [I][URL='https://en.m.wikipedia.org/wiki/Oriental_Adventures']Oriental Adventures[/URL][/I] (2001), a setting book that Wizards had in process for over a year, and which offered new rules for Oriental realms, some of them specific to the world of [URL='https://en.m.wikipedia.org/wiki/Rokugan']Rokugan[/URL].[URL='https://en.m.wikipedia.org/wiki/James_Wyatt_(game_designer)#cite_note-designers-3'][3][/URL]:265 He wrote [I][URL='https://en.m.wikipedia.org/wiki/City_of_the_Spider_Queen']City of the Spider Queen[/URL][/I] and co-authored numerous roleplaying game products, including [I][URL='https://en.m.wikipedia.org/wiki/Magic_of_Incarnum']Magic of Incarnum[/URL][/I], [I][URL='https://en.m.wikipedia.org/wiki/Sharn:_City_of_Towers']Sharn: City of Towers[/URL][/I], [I][URL='https://en.m.wikipedia.org/wiki/Draconomicon']Draconomicon, The Book of Dragons[/URL][/I], and [I][URL='https://en.m.wikipedia.org/wiki/Book_of_Exalted_Deeds']Book of Exalted Deeds[/URL][/I].[URL='https://en.m.wikipedia.org/wiki/James_Wyatt_(game_designer)#cite_note-wizardsbio-4'][4][/URL] [URL='https://en.m.wikipedia.org/wiki/Eberron']Eberron[/URL] was introduced with the [I][URL='https://en.m.wikipedia.org/wiki/Eberron_Campaign_Setting']Eberron Campaign Setting[/URL][/I] (2004), produced by [URL='https://en.m.wikipedia.org/wiki/Keith_Baker_(game_designer)']Keith Baker[/URL] alongside Wyatt and [URL='https://en.m.wikipedia.org/wiki/Bill_Slavicsek']Bill Slavicsek[/URL].[URL='https://en.m.wikipedia.org/wiki/James_Wyatt_(game_designer)#cite_note-designers-3'][3][/URL]:294 Early in 2005, Slavicsek organized a team to work on some early designs for a fourth edition of [I]D&D[/I], which was headed up by [URL='https://en.m.wikipedia.org/wiki/Rob_Heinsoo']Rob Heinsoo[/URL] and also contained [URL='https://en.m.wikipedia.org/wiki/Andy_Collins_(game_designer)']Collins[/URL] and Wyatt; Heinsoo, Collins, and Wyatt formed the core fourth-edition team.[URL='https://en.m.wikipedia.org/wiki/James_Wyatt_(game_designer)#cite_note-designers-3'][3][/URL]:297 Wyatt was on the SCRAMJET team, led by [URL='https://en.m.wikipedia.org/wiki/Richard_Baker_(game_designer)']Richard Baker[/URL], and including [URL='https://en.m.wikipedia.org/wiki/Matt_Sernett']Matt Sernett[/URL], [URL='https://en.m.wikipedia.org/wiki/Ed_Stark']Ed Stark[/URL], [URL='https://en.m.wikipedia.org/wiki/Michele_Carter']Michele Carter[/URL], [URL='https://en.m.wikipedia.org/wiki/Stacy_Longstreet']Stacy Longstreet[/URL], and [URL='https://en.m.wikipedia.org/wiki/Chris_Perkins_(game_designer)']Chris Perkins[/URL]; this team updated the setting and cosmology of [I]D&D[/I] as the fourth edition was being developed.[URL='https://en.m.wikipedia.org/wiki/James_Wyatt_(game_designer)#cite_note-designers-3'][3][/URL]:298" "He wrote the [I]D&D[/I] novels [I]In the Claws of the Tiger[/I] (2006), [I][URL='https://en.m.wikipedia.org/wiki/Storm_Dragon']Storm Dragon[/URL][/I] (2007), [I]Dragon Forge[/I] (2008), [I]Dragon War[/I] (2009), and [I]Oath of Vigilance[/I] (2011)." "In 2014, Wyatt left [I]Dungeons & Dragons[/I] to work on the writing and creative aspects of [I][URL='https://en.m.wikipedia.org/wiki/Magic:_The_Gathering']Magic: The Gathering[/URL][/I]." The article doesn't discuss his Next and 5E work, but he was the lead for the current DMG, and did the development work on Monster canon in "Wandering Monster" articles. [/QUOTE]
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