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General Tabletop Discussion
*Dungeons & Dragons
Witchlight publishes the new official format for player character races.
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<blockquote data-quote="Yaarel" data-source="post: 8398823" data-attributes="member: 58172"><p>The alignment is absent from the races, but remains present for the monsters.</p><p></p><p>In Witchlight, for example. The Humanoid "bullywug knight" monster statblock is "Typically Lawful Good". The Fey "boggle" monster statblock is "Typically Chaotic Neutral".</p><p></p><p></p><p></p><p>Regarding the technical terms:</p><p>• "Lineage" is the broad term.</p><p>• "Race" only refers to the player character traits of a certain lineage.</p><p>• "Monster" only refers to the non-player traits of a same lineage.</p><p></p><p>Despite belonging to the same lineage, the race and the monster can have different traits.</p><p></p><p></p><p></p><p>Indirectly, the lineages that a player can play remain stereotyped by a particular alignment, including Evil.</p><p></p><p>Even so, the phrase "Typically" clarifies there are also others who have different alignments.</p><p></p><p>Moreover, even for the same lineage, the monster statblocks can have different alignments. For example. While the "bullywug knight" is "Typically Lawful Good", the "bullywug royal" that the knights serve might be "Any Alignment". So even among the monsters of the same lineage, there is more fluidity in alignment. The alignment seems to depend more on the particular encounter concept, rather than the lineage itself. Multiple variations of the same lineage are possible.</p><p></p><p></p><p></p><p>The designers seem to thread the needle by empowering the players to be free from unpleasant stereotypes, while minimizing the number of D&D traditionalists who become apoplectic at the loss of alignment.</p><p></p><p>The compromise will annoy some among both progressives and traditionalists. Businesswise, empowering the player while allowing the DM to handle the monsters is probably shrewd.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8398823, member: 58172"] The alignment is absent from the races, but remains present for the monsters. In Witchlight, for example. The Humanoid "bullywug knight" monster statblock is "Typically Lawful Good". The Fey "boggle" monster statblock is "Typically Chaotic Neutral". Regarding the technical terms: • "Lineage" is the broad term. • "Race" only refers to the player character traits of a certain lineage. • "Monster" only refers to the non-player traits of a same lineage. Despite belonging to the same lineage, the race and the monster can have different traits. Indirectly, the lineages that a player can play remain stereotyped by a particular alignment, including Evil. Even so, the phrase "Typically" clarifies there are also others who have different alignments. Moreover, even for the same lineage, the monster statblocks can have different alignments. For example. While the "bullywug knight" is "Typically Lawful Good", the "bullywug royal" that the knights serve might be "Any Alignment". So even among the monsters of the same lineage, there is more fluidity in alignment. The alignment seems to depend more on the particular encounter concept, rather than the lineage itself. Multiple variations of the same lineage are possible. The designers seem to thread the needle by empowering the players to be free from unpleasant stereotypes, while minimizing the number of D&D traditionalists who become apoplectic at the loss of alignment. The compromise will annoy some among both progressives and traditionalists. Businesswise, empowering the player while allowing the DM to handle the monsters is probably shrewd. [/QUOTE]
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Witchlight publishes the new official format for player character races.
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