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*Dungeons & Dragons
Witchlight publishes the new official format for player character races.
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<blockquote data-quote="Yaarel" data-source="post: 8401266" data-attributes="member: 58172"><p>The race format officially provides more guidance.</p><p></p><p>For me, I care about official rules and as much as possible follow them carefully. I tend to shy away from optional rules.</p><p></p><p>Despite my worldbuilder DM style, I am pretty much by-the-book.</p><p></p><p>The only modifications to the offical rules that I consciously make is:</p><p>• I use the variant human as the standard, for human cultures. Individuals tend to be good at something special, hence a feat.</p><p>• For the Astral Plane setting, I reorganize its Alignment Wheel as various 4e-like astral domains for the ideals of each Material-Plane culture.</p><p>• Religion is always about one or more "cosmic forces", and each culture can visit their own version of it within some astral domain.</p><p>• I ignore the ranges of light sources, making the entire combat area one lighting or an other.</p><p>• For mind style, I generalize all distances to either 3 feet (adjacent), 10 feet (reach), 30 feet (move, throw), 100 feet (many spells), 300 feet (cityblock, bowshot), or "far".</p><p></p><p>The idea for the Tashas custom lineage is welcome, but its execution is unhelpful. The custom lineage cannot officially be a nonhumanoid creature type nor choose a Xanathars racial feat as its chosen feat. It is effectively identical to a variant human except for the possibility of Darkvision. Thus the custom lineage isnt meaningfully different from the human lineage. So far, Tashas remains unsatisfactory. However, the new race format that has more design space, can be a nonhuman creature type, and makes all official races more flexible, is excellent.</p><p></p><p>To the degree that an official rule is both mechanically balanced and narratively flexible, and maintains coherence between mechanic and narrative, I appreciate it.</p><p></p><p>The guidance of the new race format for the official races serves me well, by removing specific height-weight and skin color so I can decide the tendencies for each culture, and by making the official player lineages "Any Alignment" so I can decide each individual and factional tendency, and by floating the ASIs to make the classes that are relevant to a specific culture more competent. I need and appreciate this officially balanced and flexible guidance.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8401266, member: 58172"] The race format officially provides more guidance. For me, I care about official rules and as much as possible follow them carefully. I tend to shy away from optional rules. Despite my worldbuilder DM style, I am pretty much by-the-book. The only modifications to the offical rules that I consciously make is: • I use the variant human as the standard, for human cultures. Individuals tend to be good at something special, hence a feat. • For the Astral Plane setting, I reorganize its Alignment Wheel as various 4e-like astral domains for the ideals of each Material-Plane culture. • Religion is always about one or more "cosmic forces", and each culture can visit their own version of it within some astral domain. • I ignore the ranges of light sources, making the entire combat area one lighting or an other. • For mind style, I generalize all distances to either 3 feet (adjacent), 10 feet (reach), 30 feet (move, throw), 100 feet (many spells), 300 feet (cityblock, bowshot), or "far". The idea for the Tashas custom lineage is welcome, but its execution is unhelpful. The custom lineage cannot officially be a nonhumanoid creature type nor choose a Xanathars racial feat as its chosen feat. It is effectively identical to a variant human except for the possibility of Darkvision. Thus the custom lineage isnt meaningfully different from the human lineage. So far, Tashas remains unsatisfactory. However, the new race format that has more design space, can be a nonhuman creature type, and makes all official races more flexible, is excellent. To the degree that an official rule is both mechanically balanced and narratively flexible, and maintains coherence between mechanic and narrative, I appreciate it. The guidance of the new race format for the official races serves me well, by removing specific height-weight and skin color so I can decide the tendencies for each culture, and by making the official player lineages "Any Alignment" so I can decide each individual and factional tendency, and by floating the ASIs to make the classes that are relevant to a specific culture more competent. I need and appreciate this officially balanced and flexible guidance. [/QUOTE]
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Witchlight publishes the new official format for player character races.
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