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Witchlighter Theme: Need help balancing.
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6092038" data-attributes="member: 82106"><p>You mean balance vs other existing WotC supplied themes? If so then some of the options are probably a bit up there. Getting +2 to-hit from a theme, against exactly the sort of monsters you will probably focus on fighting, is pretty good. The damage boost I think is GOOD, but there are other themes that get similarly nice bennies. </p><p></p><p>Witchlight Escape is pretty nice as an interrupt with a pretty universal trigger, it guarantees negating one melee attack per encounter (and could well negate ranged/area/etc attacks in fairly likely situations). Compare with the Wizard level 2 utility power Shield, which grants a +4 on some defenses, enough to OFTEN cause a miss, but not always, and which is a daily power. In theory the bonus lasts to the end of the PCs next round, but its very rare for that to matter much. Certainly WE is a considerably more desirable power IMHO. As an Immediate Reaction for instance it would still be a decent "oh crud" power (IE avoid multiple attacks, get somewhere safe quick). I'd at least make it a daily in any case to put it more in line with other defensive utility powers. It might be pretty reasonable to elevate it to level 6 too, at least then it doesn't instantly overshadow most wizard defensive utility spells.</p><p></p><p>I might suggest instead of a +2 to-hit maybe some other interesting buff/debuff. Maybe offer a small auto-damage effect to a devil/abberation with some reasonably likely trigger (say when you kill one you dish out 2/4/8 damage to another one nearby). There are a ton of ways to structure those sorts of bonuses.</p><p></p><p>Also, given that you are creating a specific setting with specific elements in it, why not explore more setting tie-in type benefits? For instance membership in the Witchlighters must allow for some decent benefits (IE unusual lore, training, resources, etc). While 4e's generally mechanical handling of Class/Theme/PP/ED/Race are convenient for general consumption generic stuff you might as well cash in on being able to get more specific. I'd note that even WotC did this to some extent with their Neverwinter setting.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6092038, member: 82106"] You mean balance vs other existing WotC supplied themes? If so then some of the options are probably a bit up there. Getting +2 to-hit from a theme, against exactly the sort of monsters you will probably focus on fighting, is pretty good. The damage boost I think is GOOD, but there are other themes that get similarly nice bennies. Witchlight Escape is pretty nice as an interrupt with a pretty universal trigger, it guarantees negating one melee attack per encounter (and could well negate ranged/area/etc attacks in fairly likely situations). Compare with the Wizard level 2 utility power Shield, which grants a +4 on some defenses, enough to OFTEN cause a miss, but not always, and which is a daily power. In theory the bonus lasts to the end of the PCs next round, but its very rare for that to matter much. Certainly WE is a considerably more desirable power IMHO. As an Immediate Reaction for instance it would still be a decent "oh crud" power (IE avoid multiple attacks, get somewhere safe quick). I'd at least make it a daily in any case to put it more in line with other defensive utility powers. It might be pretty reasonable to elevate it to level 6 too, at least then it doesn't instantly overshadow most wizard defensive utility spells. I might suggest instead of a +2 to-hit maybe some other interesting buff/debuff. Maybe offer a small auto-damage effect to a devil/abberation with some reasonably likely trigger (say when you kill one you dish out 2/4/8 damage to another one nearby). There are a ton of ways to structure those sorts of bonuses. Also, given that you are creating a specific setting with specific elements in it, why not explore more setting tie-in type benefits? For instance membership in the Witchlighters must allow for some decent benefits (IE unusual lore, training, resources, etc). While 4e's generally mechanical handling of Class/Theme/PP/ED/Race are convenient for general consumption generic stuff you might as well cash in on being able to get more specific. I'd note that even WotC did this to some extent with their Neverwinter setting. [/QUOTE]
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