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General Tabletop Discussion
*Pathfinder & Starfinder
With 5e here, what will 4e be remembered for?
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<blockquote data-quote="kmack" data-source="post: 6334214" data-attributes="member: 83735"><p>I think it'll be remembered (by DM's at least) for the ease with which a ref could improvise at the table. For the first time in my experience (which started with BECMI and 1st Ed AD&D), I could run a creature entirely from its stat block without having to cross-reference any other ability.</p><p></p><p>I think those who enjoyed tactical miniatures combat will remember it for its fairly clean and usually fun rules supporting tabletop play, and those who didn't will remember it for forcing them to use the minis against their will.</p><p></p><p>I think it'll be remembered for digressing from canon, probably further than many players enjoyed (elves were suddenly Eladrin, Ethereal and Astral planes gone, etc.) many things that didn't "feel like D&D."</p><p></p><p>I think it'll be remembered by third-party content creators as an edition that threatened their businesses by removing a license they relied on.</p><p></p><p>In all, a mixed bag that did a some things right and other things not-so-well. It seems to me that its lasting impact will have arisen from both the positives and the negatives: An emphasis on streamlined, table-ready rules systems (which seems evident in the 5E design) arising from some of the things they did well, a rekindled respect for the 40 years of canon that underpin the system (which I'm also feeling in 5E) arising from reactions to their attempt to rewrite it, and (hopefully) a renewed respect for the importance of third-party content creators to the ecosystem as a whole (I imagine we won't really know how this has gone until the licensing terms are released in the new year.) arising from seeing a restrictive license push so many small businesses into the arms of a competitor.</p><p></p><p>That's my guess, anyway.</p></blockquote><p></p>
[QUOTE="kmack, post: 6334214, member: 83735"] I think it'll be remembered (by DM's at least) for the ease with which a ref could improvise at the table. For the first time in my experience (which started with BECMI and 1st Ed AD&D), I could run a creature entirely from its stat block without having to cross-reference any other ability. I think those who enjoyed tactical miniatures combat will remember it for its fairly clean and usually fun rules supporting tabletop play, and those who didn't will remember it for forcing them to use the minis against their will. I think it'll be remembered for digressing from canon, probably further than many players enjoyed (elves were suddenly Eladrin, Ethereal and Astral planes gone, etc.) many things that didn't "feel like D&D." I think it'll be remembered by third-party content creators as an edition that threatened their businesses by removing a license they relied on. In all, a mixed bag that did a some things right and other things not-so-well. It seems to me that its lasting impact will have arisen from both the positives and the negatives: An emphasis on streamlined, table-ready rules systems (which seems evident in the 5E design) arising from some of the things they did well, a rekindled respect for the 40 years of canon that underpin the system (which I'm also feeling in 5E) arising from reactions to their attempt to rewrite it, and (hopefully) a renewed respect for the importance of third-party content creators to the ecosystem as a whole (I imagine we won't really know how this has gone until the licensing terms are released in the new year.) arising from seeing a restrictive license push so many small businesses into the arms of a competitor. That's my guess, anyway. [/QUOTE]
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With 5e here, what will 4e be remembered for?
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