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*Pathfinder & Starfinder
With 5e here, what will 4e be remembered for?
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<blockquote data-quote="thewok" data-source="post: 6334261" data-attributes="member: 60907"><p>Fourth Edition will be remembered for many things, and whether these are positives or negatives depends entirely on your personal point of view. For me, these are all positives:</p><p></p><p>* Bringing non-magical characters up to the level of magical characters.</p><p>* At-will spells so a wizard is never reduced to using a crossbow or throwing darts (unless he really wants to do so).</p><p>* A focus on ease of DM preparation and improvisation. I wanted to DM in 3E, but I was always too overwhelmed by the CRs and what not that I was afraid I'd never be able to challenge the party without killing them.</p><p>* Universality of skills and amounts of skills between classes, especially the lack of any restricted skills. (This is one of my major problems with 3E and Pathfinder).</p><p>* Removal of class-based attack bonuses.</p><p>* A focus on making interesting encounters not just with monsters, but also with different terrain types, hazards and traps as integral parts of those encounters.</p><p>* Removal of mechanical implications of alignment, which is a very subjective thing, as evidenced by numerous threads on numerous message boards and newsgroups over the years.</p><p>* Addition of the Dragonborn and Tiefling. Yes, I know these aren't the originals, but, for me, these are the iconic versions of the races.</p><p>* A version of the Bard that I not only found not useless, but that I'd actually play. Then the Skald came, and I liked that one even more.</p><p>* A cosmology that I liked and will be keeping, regardless of 5E's return to the Great Wheel.</p><p>* Introduction of other great classes (and new takes on older classes): Warlock (and the Hexblade subclass), Invoker, Bladesinger, Swordmage, Warlord, and all the Druid types.</p><p>* No level adjustments on races.</p><p>* No penalties on Racial ability score adjustments.</p><p></p><p>There are others, and I'm sure that, given enough time to properly think about it, I could come up with a dozen more or so good points from 4E. These are the big ones for me, though. The one thing that I really didn't care for in 4E was the need for more and more magic items. That was easily fixed with inherent bonuses, though.</p><p></p><p>Oh. Also the apparent need to set up a map and minis for every encounter. This was not actually a thing, but enough people thought it was a necessity that it became a thing. 4E worked well without maps, but the presentation of the powers made it appears as if maps were required for everything.</p></blockquote><p></p>
[QUOTE="thewok, post: 6334261, member: 60907"] Fourth Edition will be remembered for many things, and whether these are positives or negatives depends entirely on your personal point of view. For me, these are all positives: * Bringing non-magical characters up to the level of magical characters. * At-will spells so a wizard is never reduced to using a crossbow or throwing darts (unless he really wants to do so). * A focus on ease of DM preparation and improvisation. I wanted to DM in 3E, but I was always too overwhelmed by the CRs and what not that I was afraid I'd never be able to challenge the party without killing them. * Universality of skills and amounts of skills between classes, especially the lack of any restricted skills. (This is one of my major problems with 3E and Pathfinder). * Removal of class-based attack bonuses. * A focus on making interesting encounters not just with monsters, but also with different terrain types, hazards and traps as integral parts of those encounters. * Removal of mechanical implications of alignment, which is a very subjective thing, as evidenced by numerous threads on numerous message boards and newsgroups over the years. * Addition of the Dragonborn and Tiefling. Yes, I know these aren't the originals, but, for me, these are the iconic versions of the races. * A version of the Bard that I not only found not useless, but that I'd actually play. Then the Skald came, and I liked that one even more. * A cosmology that I liked and will be keeping, regardless of 5E's return to the Great Wheel. * Introduction of other great classes (and new takes on older classes): Warlock (and the Hexblade subclass), Invoker, Bladesinger, Swordmage, Warlord, and all the Druid types. * No level adjustments on races. * No penalties on Racial ability score adjustments. There are others, and I'm sure that, given enough time to properly think about it, I could come up with a dozen more or so good points from 4E. These are the big ones for me, though. The one thing that I really didn't care for in 4E was the need for more and more magic items. That was easily fixed with inherent bonuses, though. Oh. Also the apparent need to set up a map and minis for every encounter. This was not actually a thing, but enough people thought it was a necessity that it became a thing. 4E worked well without maps, but the presentation of the powers made it appears as if maps were required for everything. [/QUOTE]
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With 5e here, what will 4e be remembered for?
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