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With 5e here, what will 4e be remembered for?
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<blockquote data-quote="Ichneumon" data-source="post: 6334383" data-attributes="member: 98772"><p>I find it amusing that a D&D edition often derided as "video-gamey" should be so unamenable to being used to create actual video games with. The recent Neverwinter MMO uses some 4e concepts, but its combat system doesn't resemble 4e's to any significant degree.</p><p></p><p>In my opinion, 4e will be remembered as a D&D ahead of its time, with a mechanically brilliant and forward-looking game engine kneecapped by a few unfortunate events and decisions. The sky was the limit on the digital offerings until WotC were forced to take the development in-house. The combat system was a thing of beauty, but poor monster math (at first) made it hard to appreciate. Also, the AEDU format was no universal template for PCs, something realised by Essentials.</p><p></p><p>It's also regarded as the "Edition War" version, which I put down to it being the first to really stand up and challenge D&D's traditions. 3e kind of did this, but far more politely. With 4e, every rule and element had to justify its existence, without coasting in on nostalgia. Some concepts, like saving throws, were completely redefined. Many people found 4e's new-broom approach too aggressive for their liking.</p><p></p><p>However, 4e's commitment to balance and tightly integrated mechanics persuade me to make a bold prediction. Every edition of D&D released from now on will be remembered as an attempt to <em>provide 4e in a more presentable package</em>.</p></blockquote><p></p>
[QUOTE="Ichneumon, post: 6334383, member: 98772"] I find it amusing that a D&D edition often derided as "video-gamey" should be so unamenable to being used to create actual video games with. The recent Neverwinter MMO uses some 4e concepts, but its combat system doesn't resemble 4e's to any significant degree. In my opinion, 4e will be remembered as a D&D ahead of its time, with a mechanically brilliant and forward-looking game engine kneecapped by a few unfortunate events and decisions. The sky was the limit on the digital offerings until WotC were forced to take the development in-house. The combat system was a thing of beauty, but poor monster math (at first) made it hard to appreciate. Also, the AEDU format was no universal template for PCs, something realised by Essentials. It's also regarded as the "Edition War" version, which I put down to it being the first to really stand up and challenge D&D's traditions. 3e kind of did this, but far more politely. With 4e, every rule and element had to justify its existence, without coasting in on nostalgia. Some concepts, like saving throws, were completely redefined. Many people found 4e's new-broom approach too aggressive for their liking. However, 4e's commitment to balance and tightly integrated mechanics persuade me to make a bold prediction. Every edition of D&D released from now on will be remembered as an attempt to [I]provide 4e in a more presentable package[/I]. [/QUOTE]
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With 5e here, what will 4e be remembered for?
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