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With 5e here, what will 4e be remembered for?
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<blockquote data-quote="Greg K" data-source="post: 6334946" data-attributes="member: 5038"><p>For myself as a non 4e player, here is what I will remember (sticking to what I find to be positives)</p><p>1. Removing Level Drain</p><p>2. Removing 3e XP costs</p><p>3. One time constitution score to hit points rather than con modifier per level</p><p>4. Removing most non-biological aspects of race and making them feats</p><p>5. Elf/Eladrin split</p><p>6. non-spell casting rangers as core</p><p>7. Fighters getting cool things to do in core (even I prefer the maneuver system from the Book of Iron Might for 3e)</p><p>8. Warlord (in concept)</p><p>9. Fighter, Rogue, and Ranger Builds</p><p>10. Heroic Tier Multi-classing</p><p>11 Healing Surges and Second Wind (although I would preferred Healing Surges being 1+Con Modifier rather than the base being based upon class).</p><p>12. Disease Track.</p><p>13. Magic Missile needing a to hit roll (before Essentials ruined this)</p><p>14. The Feywild</p></blockquote><p></p>
[QUOTE="Greg K, post: 6334946, member: 5038"] For myself as a non 4e player, here is what I will remember (sticking to what I find to be positives) 1. Removing Level Drain 2. Removing 3e XP costs 3. One time constitution score to hit points rather than con modifier per level 4. Removing most non-biological aspects of race and making them feats 5. Elf/Eladrin split 6. non-spell casting rangers as core 7. Fighters getting cool things to do in core (even I prefer the maneuver system from the Book of Iron Might for 3e) 8. Warlord (in concept) 9. Fighter, Rogue, and Ranger Builds 10. Heroic Tier Multi-classing 11 Healing Surges and Second Wind (although I would preferred Healing Surges being 1+Con Modifier rather than the base being based upon class). 12. Disease Track. 13. Magic Missile needing a to hit roll (before Essentials ruined this) 14. The Feywild [/QUOTE]
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Community
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With 5e here, what will 4e be remembered for?
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