Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
With 5e here, what will 4e be remembered for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kannik" data-source="post: 6335118" data-attributes="member: 984"><p>Some of the things I will remember 4e for:</p><p></p><p><strong>Exciting encounters! </strong>To parrot what others have said, many fun amazing moments were had in service of the adventure as we went along: knocking opponents off towers, dazing the big bad and causing his prime buff to fail (and thusly get thoroughly ganked), rituals around the edges of intense combats, dragon-riding knights of Bahamut driving a lance into the body-splitting psionicist, bonus actions that swing the tide of battle, and the controller making the DM (like me!) saying “You do <em>what</em> now?”</p><p></p><p><strong>Empowering DMs for awesomeness! </strong>In one of the first 4e adventures I ran, the big bad wrapped his chain whip around one of the PCs, pulled him in and body slammed him against his spikes, for damage and a knock prone. Rather than the players, as they’d done in 3e, going “Wait, how did he do that? Did he grapple? I get a +4 against that! Etc!” instead there were cheers of wonder for that neat trick. Letting the adversaries be constructed to suit the adventure, separate from any PC rules/etc, made it easy and fun for a DM to prep a game, and also allowed for that nifty creativity. </p><p></p><p><strong>Empowering PCs for flavourful excellence! </strong> Each class was given licence to do cool things (tm), and do them often. Even PCs that did similar things (same roles) did them differently, making it easy to create an interesting story/style to RP alongside the action (and bleeding into the non-encounter portion of the game). Add to this the ease of re-skinning powers/classes, and it’s golden – like my Dwarven Runecaster (reskinned artificer), steeped in the lore of the FR mythos. </p><p></p><p><strong>Being willing to eat sacred cows! </strong>While I don’t think every change turned out to be good ones or necessary, some were quite nifty, and I will remember the 4e team being willing to not be bound by previous editions.</p><p></p><p><strong>A return to 1e roots: crafting/non adventuring skills!</strong> 4e removed most mechanical support for anything that wasn’t part of the adventuring skillset. While this gives great freedom, it wasn’t spelled out that it was intended to have that freedom, and a little mechanical nudge helps, so I wasn't a full fan of this one (hence my Trades & Professions supplement).</p><p></p><p><strong>A return to 1e roots: Hit Points! </strong>If you read what the 1e PHB has to say on hit points on p34 (including the delightful “it is ridiculous to assume” wording), 4e took it to heart in its mechanics, both with the (perhaps poorly named) healing surges, martial “healing”, and more. And while what HP represented also didn’t change in 2e or 3e, 4e was the first to expand and play with what could be done in that framework to bring about new options. </p><p></p><p><strong>A return to 1e roots: game design! </strong> Similarly, reading Gygax’s statements on p9 of the 1e DMG about what the philosophy of the D&D ruleset was, and 4e plied along that path.</p><p></p><p><strong>A great effort to create balance in the force! </strong>Not every character was the same yet there was a great push to allow everyone to be an integral part of the action across the boards and across all levels. </p><p></p><p><strong>Skill challenges! </strong>I lucked out – the first example I read about skill challenges (done at a pre-4e event by Chris Perkins, IIRC) set the tone in my mind on how to use them, which may well have been much better than how they were executed in the DMG and (especially) in the encounters modules. Because of that they worked out very organically and fun in my games, and the players usually didn’t know they were in something called a skill challenge (I used it mostly as a narrative framework rather than a metagame obstacle). </p><p></p><p><strong>Battles of speed or not speed! </strong>In my high level campaign, battles took just as long under 4e as they did under 3e; but low level battles often also took about that long. If the battle was narratively interesting, it wasn’t an issue. If not, it could feel like a schlog and it took some time for me to alter how I ran them to get ‘em moving along more quickly. </p><p></p><p><strong>Amazing stories and fabulous adventures and sweet RP and tense dungeoneering! </strong>Just like every other edition of D&D I’ve played. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><strong>Many characters I wanted to play! </strong>And still might! </p><p></p><p><strong>The edition war that went nuclear! </strong>When I started gaming 20+ years ago, the lament of most D&D players was how they were ostracized, ridiculed, harassed, teased, belittled, dismissed, and shunned for their like of this hobby. With the intense dislike by some of 4e and the ensuing edition war sniping and hyperbole, I learned that gamers can be just as petty, mean spirited, and myopic as the “jocks” they decried.</p><p></p><p>peace,</p><p></p><p>Kannik</p></blockquote><p></p>
[QUOTE="Kannik, post: 6335118, member: 984"] Some of the things I will remember 4e for: [B]Exciting encounters! [/B]To parrot what others have said, many fun amazing moments were had in service of the adventure as we went along: knocking opponents off towers, dazing the big bad and causing his prime buff to fail (and thusly get thoroughly ganked), rituals around the edges of intense combats, dragon-riding knights of Bahamut driving a lance into the body-splitting psionicist, bonus actions that swing the tide of battle, and the controller making the DM (like me!) saying “You do [I]what[/I] now?” [B]Empowering DMs for awesomeness! [/B]In one of the first 4e adventures I ran, the big bad wrapped his chain whip around one of the PCs, pulled him in and body slammed him against his spikes, for damage and a knock prone. Rather than the players, as they’d done in 3e, going “Wait, how did he do that? Did he grapple? I get a +4 against that! Etc!” instead there were cheers of wonder for that neat trick. Letting the adversaries be constructed to suit the adventure, separate from any PC rules/etc, made it easy and fun for a DM to prep a game, and also allowed for that nifty creativity. [B]Empowering PCs for flavourful excellence! [/B] Each class was given licence to do cool things (tm), and do them often. Even PCs that did similar things (same roles) did them differently, making it easy to create an interesting story/style to RP alongside the action (and bleeding into the non-encounter portion of the game). Add to this the ease of re-skinning powers/classes, and it’s golden – like my Dwarven Runecaster (reskinned artificer), steeped in the lore of the FR mythos. [B]Being willing to eat sacred cows! [/B]While I don’t think every change turned out to be good ones or necessary, some were quite nifty, and I will remember the 4e team being willing to not be bound by previous editions. [B]A return to 1e roots: crafting/non adventuring skills![/B] 4e removed most mechanical support for anything that wasn’t part of the adventuring skillset. While this gives great freedom, it wasn’t spelled out that it was intended to have that freedom, and a little mechanical nudge helps, so I wasn't a full fan of this one (hence my Trades & Professions supplement). [B]A return to 1e roots: Hit Points! [/B]If you read what the 1e PHB has to say on hit points on p34 (including the delightful “it is ridiculous to assume” wording), 4e took it to heart in its mechanics, both with the (perhaps poorly named) healing surges, martial “healing”, and more. And while what HP represented also didn’t change in 2e or 3e, 4e was the first to expand and play with what could be done in that framework to bring about new options. [B]A return to 1e roots: game design! [/B] Similarly, reading Gygax’s statements on p9 of the 1e DMG about what the philosophy of the D&D ruleset was, and 4e plied along that path. [B]A great effort to create balance in the force! [/B]Not every character was the same yet there was a great push to allow everyone to be an integral part of the action across the boards and across all levels. [B]Skill challenges! [/B]I lucked out – the first example I read about skill challenges (done at a pre-4e event by Chris Perkins, IIRC) set the tone in my mind on how to use them, which may well have been much better than how they were executed in the DMG and (especially) in the encounters modules. Because of that they worked out very organically and fun in my games, and the players usually didn’t know they were in something called a skill challenge (I used it mostly as a narrative framework rather than a metagame obstacle). [B]Battles of speed or not speed! [/B]In my high level campaign, battles took just as long under 4e as they did under 3e; but low level battles often also took about that long. If the battle was narratively interesting, it wasn’t an issue. If not, it could feel like a schlog and it took some time for me to alter how I ran them to get ‘em moving along more quickly. [B]Amazing stories and fabulous adventures and sweet RP and tense dungeoneering! [/B]Just like every other edition of D&D I’ve played. :) [B]Many characters I wanted to play! [/B]And still might! [B]The edition war that went nuclear! [/B]When I started gaming 20+ years ago, the lament of most D&D players was how they were ostracized, ridiculed, harassed, teased, belittled, dismissed, and shunned for their like of this hobby. With the intense dislike by some of 4e and the ensuing edition war sniping and hyperbole, I learned that gamers can be just as petty, mean spirited, and myopic as the “jocks” they decried. peace, Kannik [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
With 5e here, what will 4e be remembered for?
Top