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With 5e here, what will 4e be remembered for?
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<blockquote data-quote="Tony Vargas" data-source="post: 6337808" data-attributes="member: 996"><p>It's true you can run any game 'TotM' if you really want to - I've done it with games more 'grid' (actually hex) dependent than any ed of D&D. You don't have to change the rules to do it, you're just keeping track of relative movement, positioning, range and area in your head.</p><p></p><p>Some games have specific rules to facilitate that. 13th Age is an example (though it /also/ has minis rules, IIRC). There are others. None of them are editions of D&D, though. When a game gives you movement, ranges, areas, and the like in feet (like 3e or 5e) or in a scale - like inches (0D&D, AD&D) or squares (4e) - it's giving you tools to run with the game on a surface using miniatures (or tokens or what-ever). That surface may be a sheet of paper with X's and O's on it, or it may be a bare tabletop, newfangled (invented in the 80s!) battlemat, or sandtable or whatever, but the expectation of a game using that level of precision is that you will use that level of precision, somehow. </p><p></p><p>TotM /can/ do that, but it's not idea for it. Ironically, games that use feet or inches are a just little harder to run TotM than those that use less granular scales, like squares or hexes.</p><p></p><p>Games that facilitate 'TotM' handle range, positioning, movement & area in a less precise, more relative way. So you might have 'zones' or 'areas' and characters can go from one zone to another by moving, and attacks with range span so many 'areas.' Or relative position could be reduced to a few adjectives - adjacent, close, far. These games are specifically designed to be played without a surface and work well in that mode. When used with a surface and minis, such rules are a little less appealing, because it becomes obvious you can move your miniature with more freedom and position it more precisely than the rules allow, and they go from feeling 'lite' to feeling 'restrictive.'</p><p></p><p>I expect 5e to come up with some sort of decent TotM-fascilitating rules, eventually, once it's promised modularity appears. Until then, it's no more or less a miniatures game than prior eds.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6337808, member: 996"] It's true you can run any game 'TotM' if you really want to - I've done it with games more 'grid' (actually hex) dependent than any ed of D&D. You don't have to change the rules to do it, you're just keeping track of relative movement, positioning, range and area in your head. Some games have specific rules to facilitate that. 13th Age is an example (though it /also/ has minis rules, IIRC). There are others. None of them are editions of D&D, though. When a game gives you movement, ranges, areas, and the like in feet (like 3e or 5e) or in a scale - like inches (0D&D, AD&D) or squares (4e) - it's giving you tools to run with the game on a surface using miniatures (or tokens or what-ever). That surface may be a sheet of paper with X's and O's on it, or it may be a bare tabletop, newfangled (invented in the 80s!) battlemat, or sandtable or whatever, but the expectation of a game using that level of precision is that you will use that level of precision, somehow. TotM /can/ do that, but it's not idea for it. Ironically, games that use feet or inches are a just little harder to run TotM than those that use less granular scales, like squares or hexes. Games that facilitate 'TotM' handle range, positioning, movement & area in a less precise, more relative way. So you might have 'zones' or 'areas' and characters can go from one zone to another by moving, and attacks with range span so many 'areas.' Or relative position could be reduced to a few adjectives - adjacent, close, far. These games are specifically designed to be played without a surface and work well in that mode. When used with a surface and minis, such rules are a little less appealing, because it becomes obvious you can move your miniature with more freedom and position it more precisely than the rules allow, and they go from feeling 'lite' to feeling 'restrictive.' I expect 5e to come up with some sort of decent TotM-fascilitating rules, eventually, once it's promised modularity appears. Until then, it's no more or less a miniatures game than prior eds. [/QUOTE]
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With 5e here, what will 4e be remembered for?
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