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General Tabletop Discussion
*Dungeons & Dragons
With Only 4 Ability Scores, How Would You Handle Spellcasting Abilities (+)
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<blockquote data-quote="Argyle King" data-source="post: 9315315" data-attributes="member: 58416"><p>If it were up to me, Charisma wouldn't be an ability score.</p><p></p><p>It's something you could pick up via feats, features, backgrounds, or something else; but it wouldn't be an ability score. However, implementation of that would radically change how D&D works. </p><p></p><p>If I could reduce the amount of ability scores to 5, I would keep the following:</p><p></p><p>STR</p><p>DEX*</p><p>INT</p><p>WIS</p><p>CON</p><p></p><p>*Initiative would no longer be based on Dex. Instead, it would be derived from various things that are not directly connected to ability scores. </p><p></p><p>I would have knowing how to perform spellcasting be linked to mental ability, learned skills, or a combination of both. </p><p></p><p>At the same time, the capacity to perform spellcasting would have some link to physical stats, because channeling cosmic energy through a body is taxing. </p><p></p><p>Spell components, holy symbols, inborn bloodline abilities, spell foci, pacts with otherworldly entities, studying knowledge(arcana), casting as a ritual*<em>, casting as a group*</em>, and a variety of other methods could/would allow some ability to push through normal limits of a body.</p><p></p><p>**There may be some higher level spells that I would have require one or both of these to safely cast. Trying to cast them without those things would still be possible but come with a lot of risk.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 9315315, member: 58416"] If it were up to me, Charisma wouldn't be an ability score. It's something you could pick up via feats, features, backgrounds, or something else; but it wouldn't be an ability score. However, implementation of that would radically change how D&D works. If I could reduce the amount of ability scores to 5, I would keep the following: STR DEX* INT WIS CON *Initiative would no longer be based on Dex. Instead, it would be derived from various things that are not directly connected to ability scores. I would have knowing how to perform spellcasting be linked to mental ability, learned skills, or a combination of both. At the same time, the capacity to perform spellcasting would have some link to physical stats, because channeling cosmic energy through a body is taxing. Spell components, holy symbols, inborn bloodline abilities, spell foci, pacts with otherworldly entities, studying knowledge(arcana), casting as a ritual*[I], casting as a group*[/I], and a variety of other methods could/would allow some ability to push through normal limits of a body. **There may be some higher level spells that I would have require one or both of these to safely cast. Trying to cast them without those things would still be possible but come with a lot of risk. [/QUOTE]
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With Only 4 Ability Scores, How Would You Handle Spellcasting Abilities (+)
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