Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="innerdude" data-source="post: 5974271" data-attributes="member: 85870"><p>Is because as <a href="http://www.enworld.org/forum/general-rpg-discussion/326625-d-d-edition-do-you-really-prefer.html" target="_blank">this thread shows</a>, though we've been loathe to admit it as a "gamer" community, we've never really been united in the first place. </p><p></p><p>I've spent some time lurking recently at RPG.net, and if that community's any indication, D&D <em>as a whole </em>is one of the least-well-regarded systems out there (at least from a mechanical standpoint). </p><p></p><p>I've also been thinking about the so called "edition wars," and why the 4e/3.x schism seemed to be particularly bad (though apparently the 1e/2e vs. 3e split was fairly divisive as well). </p><p></p><p>And I think maybe it's because the 4e / 3.x split finally put out in front of us, in the full daylight of blogs, forums, and chat rooms, something that we had maybe suspected but weren't really willing to admit to ourselves---That when it comes to D&D, rather than being "united" in our game of choice, we'd actually been demanding radically different things from E. Gary Gygax's magnum opus all along. The fact that it remained somewhat of the community's "lingua franca" for nearly 25 years is a testament to Gygax's original vision. </p><p></p><p>One reason the 4e / 3e split was so divisive, I think, is because when the 4e fans threw up their hands in joy and said, "FINALLY!!! CLASS BALANCE!!", all of us 3e fans went "Huh? Really? THIS is the game you wished you'd been playing for the past 25 years? Hmm. Didn't see that one coming." The concept that entire groups of players would so wholeheartedly embrace 4e's conventions seemed almost foreign to the 3.x-ers.....and the 4e-ers couldn't for the life of them figure out why the 3.x-ers couldn't see that the mechanical improvements were producing a "superior" style of game. </p><p></p><p>As a community we were forced to look across the table, across the room at our FLGS, and realize that what we assumed was a "shared D&D nationality" was more akin to groups of isolated city-states battling it out for territorial control. (I realize some of the more long-standing gamers probably came to that recognition long before 2008.)</p><p></p><p>D&D Next will not be a "commercial" failure by any stretch. It will certainly be as profitable as 4e. But I have a hard time seeing it really uniting the fanbase into this wonderful "Stepford Dungeon" community. There's too much competition--strong competition--from outside vendors now. We've all tasted what it's like to find a system tailored to us---and not the other way around. </p><p></p><p>Unless D&D Next can REALLY be as "modular" as they claim, it's really going to be nothing more than "another way to pretend to be an elf, kill orcs, and take their stuff." Not that there's anything wrong with that. I'm just not drinking the "TEAM UNITY!" kool-aid at the moment.</p></blockquote><p></p>
[QUOTE="innerdude, post: 5974271, member: 85870"] Is because as [URL="http://www.enworld.org/forum/general-rpg-discussion/326625-d-d-edition-do-you-really-prefer.html"]this thread shows[/URL], though we've been loathe to admit it as a "gamer" community, we've never really been united in the first place. I've spent some time lurking recently at RPG.net, and if that community's any indication, D&D [I]as a whole [/I]is one of the least-well-regarded systems out there (at least from a mechanical standpoint). I've also been thinking about the so called "edition wars," and why the 4e/3.x schism seemed to be particularly bad (though apparently the 1e/2e vs. 3e split was fairly divisive as well). And I think maybe it's because the 4e / 3.x split finally put out in front of us, in the full daylight of blogs, forums, and chat rooms, something that we had maybe suspected but weren't really willing to admit to ourselves---That when it comes to D&D, rather than being "united" in our game of choice, we'd actually been demanding radically different things from E. Gary Gygax's magnum opus all along. The fact that it remained somewhat of the community's "lingua franca" for nearly 25 years is a testament to Gygax's original vision. One reason the 4e / 3e split was so divisive, I think, is because when the 4e fans threw up their hands in joy and said, "FINALLY!!! CLASS BALANCE!!", all of us 3e fans went "Huh? Really? THIS is the game you wished you'd been playing for the past 25 years? Hmm. Didn't see that one coming." The concept that entire groups of players would so wholeheartedly embrace 4e's conventions seemed almost foreign to the 3.x-ers.....and the 4e-ers couldn't for the life of them figure out why the 3.x-ers couldn't see that the mechanical improvements were producing a "superior" style of game. As a community we were forced to look across the table, across the room at our FLGS, and realize that what we assumed was a "shared D&D nationality" was more akin to groups of isolated city-states battling it out for territorial control. (I realize some of the more long-standing gamers probably came to that recognition long before 2008.) D&D Next will not be a "commercial" failure by any stretch. It will certainly be as profitable as 4e. But I have a hard time seeing it really uniting the fanbase into this wonderful "Stepford Dungeon" community. There's too much competition--strong competition--from outside vendors now. We've all tasted what it's like to find a system tailored to us---and not the other way around. Unless D&D Next can REALLY be as "modular" as they claim, it's really going to be nothing more than "another way to pretend to be an elf, kill orcs, and take their stuff." Not that there's anything wrong with that. I'm just not drinking the "TEAM UNITY!" kool-aid at the moment. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
Top