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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="SKyOdin" data-source="post: 5976797" data-attributes="member: 57939"><p>The problem with quadratic wizard/linear fighter is that I find it so utterly abhorrent that I won't even give a second glance to a game that doesn't at least recognize it as a problem. This isn't a minor issue, or a matter of style variation that I consider acceptable with a game, it is literally one of the most fundamental and significant issues in tabletop game design. I would hazard to say that it is the biggest, most contentious issue driving edition wars in the D&D fandom. To try to brush it aside in such a ludicrous fashion as "anti-D&D sentiment" is outrageous.</p><p></p><p>If you call people's problems with the quadratic wizard/linear fighter paradigm "anti-D&D sentiment", then you clearly are uninterested in any sort of uniting of the editions. Since solving that problem is not negotiable from my position. If D&D Next isn't balanced, then I won't play it, and I doubt I will be alone.</p><p></p><p>What the heck is "anti-D&D sentiment" anyways? D&D is not my home country or something. I don't pay taxes to D&D. D&D is a game. It isn't even a lifestyle. It is <em>entertainment</em>. To attach any kind of significance or importance to it beyond that is simply ridiculous. As a game that I like that is entering a new edition, I am perfectly free to want it to go in whatever direction I desire. If D&D Next ends up being good, I will buy it. If it ends up being horrible, I will pass on it and play something else.</p><p></p><p>I also don't see how the heck someone can think that quadratic wizard/linear fighter is somehow core to D&D's identity. No one ever intended for it to be the case. It was always an unintended consequence of broken game design and a lack of foresight.</p></blockquote><p></p>
[QUOTE="SKyOdin, post: 5976797, member: 57939"] The problem with quadratic wizard/linear fighter is that I find it so utterly abhorrent that I won't even give a second glance to a game that doesn't at least recognize it as a problem. This isn't a minor issue, or a matter of style variation that I consider acceptable with a game, it is literally one of the most fundamental and significant issues in tabletop game design. I would hazard to say that it is the biggest, most contentious issue driving edition wars in the D&D fandom. To try to brush it aside in such a ludicrous fashion as "anti-D&D sentiment" is outrageous. If you call people's problems with the quadratic wizard/linear fighter paradigm "anti-D&D sentiment", then you clearly are uninterested in any sort of uniting of the editions. Since solving that problem is not negotiable from my position. If D&D Next isn't balanced, then I won't play it, and I doubt I will be alone. What the heck is "anti-D&D sentiment" anyways? D&D is not my home country or something. I don't pay taxes to D&D. D&D is a game. It isn't even a lifestyle. It is [i]entertainment[/i]. To attach any kind of significance or importance to it beyond that is simply ridiculous. As a game that I like that is entering a new edition, I am perfectly free to want it to go in whatever direction I desire. If D&D Next ends up being good, I will buy it. If it ends up being horrible, I will pass on it and play something else. I also don't see how the heck someone can think that quadratic wizard/linear fighter is somehow core to D&D's identity. No one ever intended for it to be the case. It was always an unintended consequence of broken game design and a lack of foresight. [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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