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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Remathilis" data-source="post: 5979193" data-attributes="member: 7635"><p>Let me give this a try...</p><p></p><p>In a board game (lets say, Clue). I have a strict, if arbitrary set of rules I must follow in order to play. It doesn't matter which character I am (Prof Plumb or Ms. Scarlet) I follow the same rules. These rules include a.) being in a room to make an accusation b.) moving from room to room via random (d6) roll, and c.) the very real possibility that unbeknownst to me, the character I am playing might be the killer, right down to self-incrimination being the only way to win!</p><p></p><p>Now, take the basic premise of Clue and put it in an RPG. First off, there would be no rule on the movement of characters, they could move from room to room as they chose (assuming reasonable walking time to get there.) They would not be limited mere guessing of cards, but would attempt to locate clues (follow tracks, search for prints, question other characters into making a slip) as well as do things the game doesn't account for (the killer may try to murder another character too close to the truth, the characters may form alliances, call the cops, or simply flee). Furthermore, assuming no mind-control or evil-twin scenario, the killer would be aware of his status and attempt to thwart attempts at discovery, perhaps by misleading clues. </p><p></p><p>In short, they behave as rational people would in such a scenario using the boundaries of imagination and the assumed laws of such a world (mirroring ours). </p><p></p><p>In fact, it'd play out a bit more like this: </p><p></p><p>[ame=http://www.youtube.com/watch?v=AFCoESGS-7E]Clue the movie trailer - YouTube[/ame]</p><p></p><p>than this:</p><p></p><p> [ame=http://www.youtube.com/watch?v=MaP8vzLxWx8]Clue Classic gameplay PC part 1 - YouTube[/ame]</p></blockquote><p></p>
[QUOTE="Remathilis, post: 5979193, member: 7635"] Let me give this a try... In a board game (lets say, Clue). I have a strict, if arbitrary set of rules I must follow in order to play. It doesn't matter which character I am (Prof Plumb or Ms. Scarlet) I follow the same rules. These rules include a.) being in a room to make an accusation b.) moving from room to room via random (d6) roll, and c.) the very real possibility that unbeknownst to me, the character I am playing might be the killer, right down to self-incrimination being the only way to win! Now, take the basic premise of Clue and put it in an RPG. First off, there would be no rule on the movement of characters, they could move from room to room as they chose (assuming reasonable walking time to get there.) They would not be limited mere guessing of cards, but would attempt to locate clues (follow tracks, search for prints, question other characters into making a slip) as well as do things the game doesn't account for (the killer may try to murder another character too close to the truth, the characters may form alliances, call the cops, or simply flee). Furthermore, assuming no mind-control or evil-twin scenario, the killer would be aware of his status and attempt to thwart attempts at discovery, perhaps by misleading clues. In short, they behave as rational people would in such a scenario using the boundaries of imagination and the assumed laws of such a world (mirroring ours). In fact, it'd play out a bit more like this: [ame=http://www.youtube.com/watch?v=AFCoESGS-7E]Clue the movie trailer - YouTube[/ame] than this: [ame=http://www.youtube.com/watch?v=MaP8vzLxWx8]Clue Classic gameplay PC part 1 - YouTube[/ame] [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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