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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Mallus" data-source="post: 5980077" data-attributes="member: 3887"><p>You mean 'concrete' like your opinions on the subject? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p>Of course. But that has little-to-nothing to do with the issue of a DM being able to use a variety of descriptions re: failure states.</p><p> </p><p></p><p>If the player makes the check, then their riding skill wins the day, they succeed, and they get (limited) attendant narration rights.</p><p></p><p>If they fail the check, the narrative ball is back in the DMs court. </p><p></p><p>It sounds like you're suggesting players get to proscribe (all? most of?) the possible failure states of an attempted action. If you're not, why are you objecting to the occasional gorge cropping on a failed Ride check? </p><p></p><p></p><p>Now it <em>really</em> sounds like you're saying the player gets narration rights on both successes and failures. That's interesting, and I'm definitely be open to suggestions on the kind at the table --my group often narrates by committee-- but ultimately the DM is responsible for the environment's reactions. And sometimes those reactions are going to come in a form *not* of the player's choosing. </p><p></p><p></p><p>Note I'm not suggesting <em>every</em> failed Ride check be due to a pesky gorge. Only some. I wouldn't want to deprive a player of their chance to ruminate on their own imaginary failings...</p></blockquote><p></p>
[QUOTE="Mallus, post: 5980077, member: 3887"] You mean 'concrete' like your opinions on the subject? ;) Of course. But that has little-to-nothing to do with the issue of a DM being able to use a variety of descriptions re: failure states. If the player makes the check, then their riding skill wins the day, they succeed, and they get (limited) attendant narration rights. If they fail the check, the narrative ball is back in the DMs court. It sounds like you're suggesting players get to proscribe (all? most of?) the possible failure states of an attempted action. If you're not, why are you objecting to the occasional gorge cropping on a failed Ride check? Now it [i]really[/i] sounds like you're saying the player gets narration rights on both successes and failures. That's interesting, and I'm definitely be open to suggestions on the kind at the table --my group often narrates by committee-- but ultimately the DM is responsible for the environment's reactions. And sometimes those reactions are going to come in a form *not* of the player's choosing. Note I'm not suggesting [i]every[/i] failed Ride check be due to a pesky gorge. Only some. I wouldn't want to deprive a player of their chance to ruminate on their own imaginary failings... [/QUOTE]
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Community
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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