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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Hussar" data-source="post: 5980290" data-attributes="member: 22779"><p>As I look at the example given - that of the chasm appearing after a failed ride check - isn't this entirely up to the DM and the social contract at the table? This isn't a mechanical issue particularly at all. If I'm DMing someone like Bill91, for example, then obviously I'm not going to toss up a chasm because it's going to make the game unfun. OTOH, if I'm DMing myself, again for example, I'd have no problems with that because I do not have an issue with a bit of flexibility when it comes to skill checks.</p><p></p><p>For one side, the chasm has to exist beforehand and overcoming that bit is part and parcel of the DC of the check. There was another example (in this thread or another I forget) of it starting to rain when a character attempted a diplomacy check. Again, the rain would be a modifier to the DC, not a result of the check.</p><p></p><p>But, at the end of the day, we don't need two sets of mechanics here. The same mechanics work for both styles of play. You simply choose results that make the most sense for that table. So, the process bunch chooses results like, "fell off the horse", or whatnot and the more narrative crowd chooses other results.</p><p></p><p>Really, though, what difference does it make? Your table chooses result A, my table chooses result B. Both tables choose a result that is a failure for that table. Do we really need mechanics that define failure?</p></blockquote><p></p>
[QUOTE="Hussar, post: 5980290, member: 22779"] As I look at the example given - that of the chasm appearing after a failed ride check - isn't this entirely up to the DM and the social contract at the table? This isn't a mechanical issue particularly at all. If I'm DMing someone like Bill91, for example, then obviously I'm not going to toss up a chasm because it's going to make the game unfun. OTOH, if I'm DMing myself, again for example, I'd have no problems with that because I do not have an issue with a bit of flexibility when it comes to skill checks. For one side, the chasm has to exist beforehand and overcoming that bit is part and parcel of the DC of the check. There was another example (in this thread or another I forget) of it starting to rain when a character attempted a diplomacy check. Again, the rain would be a modifier to the DC, not a result of the check. But, at the end of the day, we don't need two sets of mechanics here. The same mechanics work for both styles of play. You simply choose results that make the most sense for that table. So, the process bunch chooses results like, "fell off the horse", or whatnot and the more narrative crowd chooses other results. Really, though, what difference does it make? Your table chooses result A, my table chooses result B. Both tables choose a result that is a failure for that table. Do we really need mechanics that define failure? [/QUOTE]
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Community
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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