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General Tabletop Discussion
*Dungeons & Dragons
With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Manbearcat" data-source="post: 5980892" data-attributes="member: 6696971"><p>Sorry I neglected to respond to this. Completely slipped my mind.</p><p></p><p>Social contract. Mostly implied but sometimes hashed out verbally. My circle of players contracted dramatically over the years (primarily due to steady tenure of the primary players but secondarily due to taste refinement of myself and my primary players...and our lack of tolerance for certain...ermm...behavioral dispositions of new players) so this has been relatively easy. All of that being said, with newer players you'll have to be up front and open. You will have to confront this social contract verbally and you'll have to be open, honest, and able to effectively articulate your point of view...and listen in turn. At that point, you can determine if the new player is a good fit (same formula as anything else...I'm sure this isn't new to you). </p><p></p><p>Genre trope logic is primarily a matter of taste and mutual understanding of superficial genre elements. If you can accept the shallow nature of the philosophies that underwrite these genre/trope logics then you can also more willingly accept a margin of error between interpretations. In my experience this is much easier to agree on than * the stringent fidelity of a simulation toward modelling the complexities of physical processes. </p><p></p><p>I have yet to have any genre/trope logic issues emerge either at the table or after the session. However, I have had more than my fair share of discussions regarding * both at the table and after the session. I suspect my gaming table is the same as most others. A few opinionated "alpha gamers", maybe one beta, and a smattering of cappas and deltas. So long as you and the alphas have a firm understanding, the rest typically fall in line and just want to pal around, roll dice, contribute now and then...but mostly just be along for the ride.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 5980892, member: 6696971"] Sorry I neglected to respond to this. Completely slipped my mind. Social contract. Mostly implied but sometimes hashed out verbally. My circle of players contracted dramatically over the years (primarily due to steady tenure of the primary players but secondarily due to taste refinement of myself and my primary players...and our lack of tolerance for certain...ermm...behavioral dispositions of new players) so this has been relatively easy. All of that being said, with newer players you'll have to be up front and open. You will have to confront this social contract verbally and you'll have to be open, honest, and able to effectively articulate your point of view...and listen in turn. At that point, you can determine if the new player is a good fit (same formula as anything else...I'm sure this isn't new to you). Genre trope logic is primarily a matter of taste and mutual understanding of superficial genre elements. If you can accept the shallow nature of the philosophies that underwrite these genre/trope logics then you can also more willingly accept a margin of error between interpretations. In my experience this is much easier to agree on than * the stringent fidelity of a simulation toward modelling the complexities of physical processes. I have yet to have any genre/trope logic issues emerge either at the table or after the session. However, I have had more than my fair share of discussions regarding * both at the table and after the session. I suspect my gaming table is the same as most others. A few opinionated "alpha gamers", maybe one beta, and a smattering of cappas and deltas. So long as you and the alphas have a firm understanding, the rest typically fall in line and just want to pal around, roll dice, contribute now and then...but mostly just be along for the ride. [/QUOTE]
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Community
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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