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*Dungeons & Dragons
With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5984278" data-attributes="member: 710"><p>You don't get the difference between a character taking on the noble goal of slaying a dragon tyrant and a mercenary character trying to haul as much treasure as he can out of a dungeon, or did you not read pemerton's previous posts on this topic closely enough?</p><p></p><p>In 4E, you get quest XP for story achievements*.</p><p>In earlier editions of D&D, you get XP for gold pieces you collect*.</p><p></p><p>Metagame mechanics in 4E support and encourage to setting story goals for the character and the party and working to achieve them.</p><p>Metagame mechanics in AD&D support and encourage finding ways to earn gold pieces.</p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">*Common among both is that you get XP for killing/defeating monsters (which I omitted there). So both encourage achieving your goal with violence, though 3E and 4E also note that "defeat" doesn't require killing, but can also be a negotiation or trcikery/stealth. So basically 3E and 4E suggest that your goal is to interact with NPCs in some way to achieve your goals, violence being a viable option, but not the only one.</span></p><p><span style="font-size: 9px">(Though 3E leaves out the XP for GP mechanic, so it mostly supports interacting with adversaries/obstacles, without exactly guiding what the fictional purpose of the interaction could be.)</span></p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5984278, member: 710"] You don't get the difference between a character taking on the noble goal of slaying a dragon tyrant and a mercenary character trying to haul as much treasure as he can out of a dungeon, or did you not read pemerton's previous posts on this topic closely enough? In 4E, you get quest XP for story achievements*. In earlier editions of D&D, you get XP for gold pieces you collect*. Metagame mechanics in 4E support and encourage to setting story goals for the character and the party and working to achieve them. Metagame mechanics in AD&D support and encourage finding ways to earn gold pieces. [SIZE=1] *Common among both is that you get XP for killing/defeating monsters (which I omitted there). So both encourage achieving your goal with violence, though 3E and 4E also note that "defeat" doesn't require killing, but can also be a negotiation or trcikery/stealth. So basically 3E and 4E suggest that your goal is to interact with NPCs in some way to achieve your goals, violence being a viable option, but not the only one. (Though 3E leaves out the XP for GP mechanic, so it mostly supports interacting with adversaries/obstacles, without exactly guiding what the fictional purpose of the interaction could be.)[/SIZE] [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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