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General Tabletop Discussion
*Dungeons & Dragons
With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Crazy Jerome" data-source="post: 5984836" data-attributes="member: 54877"><p>Besides what Hussar answered, it's also because in this discussion XP is not everything that affects the equation. It is an example of the kind of pervasive system issues (and "system" assumptions) that all push in one direction or another.</p><p> </p><p>Personally, I've found the XP part to be rather minor for most players. But things like, "I'm a wizard with 12 hit points at 5th level, and darned proud to have those," "my wand of magic missiles will run out any day now," "this is my third wizard character in two months, Bob A and Bob B RIP," and "the green slime just dissolved our thief, Fred"--those tend to push away from Fafhrd and the Gray Mouser, big hero style play. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> You put starting over at 1st level, XP issues, spell access limits, etc. on top of that, it tends to compound.</p><p> </p><p>It might help to consider a parallel issue that could affect someone playing 4E--magic items and money. Nothing says you can't found strongholds, run them at a detailed level, do inter-city trading, etc. and really get into tracking gold pieces--basically "name level" AD&D style. If the DM really pushed, and the players really pushed, you could make 4E do that well enough for awhile. But a hundred little things about the system are constantly telling you, "that stuff doesn't matter--unless it has main heroic story consequences, and then only so much as it does." </p><p> </p><p>It's the very pervasiveness of it that makes it hard to house rule. You can't simply slap on a stronghold building and costing system to 4E and make that aspect work. Such a system will help a little, but it's only a start to pull off that style. Well, changing the XP from quest, gold, or dead monsters is also a <strong>useful</strong> but <strong>insufficient</strong> change for turning AD&D away from Fantasy Vietnam.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5984836, member: 54877"] Besides what Hussar answered, it's also because in this discussion XP is not everything that affects the equation. It is an example of the kind of pervasive system issues (and "system" assumptions) that all push in one direction or another. Personally, I've found the XP part to be rather minor for most players. But things like, "I'm a wizard with 12 hit points at 5th level, and darned proud to have those," "my wand of magic missiles will run out any day now," "this is my third wizard character in two months, Bob A and Bob B RIP," and "the green slime just dissolved our thief, Fred"--those tend to push away from Fafhrd and the Gray Mouser, big hero style play. :D You put starting over at 1st level, XP issues, spell access limits, etc. on top of that, it tends to compound. It might help to consider a parallel issue that could affect someone playing 4E--magic items and money. Nothing says you can't found strongholds, run them at a detailed level, do inter-city trading, etc. and really get into tracking gold pieces--basically "name level" AD&D style. If the DM really pushed, and the players really pushed, you could make 4E do that well enough for awhile. But a hundred little things about the system are constantly telling you, "that stuff doesn't matter--unless it has main heroic story consequences, and then only so much as it does." It's the very pervasiveness of it that makes it hard to house rule. You can't simply slap on a stronghold building and costing system to 4E and make that aspect work. Such a system will help a little, but it's only a start to pull off that style. Well, changing the XP from quest, gold, or dead monsters is also a [B]useful[/B] but [B]insufficient[/B] change for turning AD&D away from Fantasy Vietnam. [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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