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*Dungeons & Dragons
With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Underman" data-source="post: 5985767" data-attributes="member: 6696705"><p>I feel obligated to pre-counter the usual counterpoint, which is that the character does not exist and isn't thinking anything. The character thinks whatever the player wants the character to think, so goes the counter-argument.</p><p></p><p>I don't like that counter-argument because it's pretty obvious to me that the author and reader or director and audience would prefer some types of actions over others. Thus the expression "true to character".</p><p></p><p>The PC could be thinking many things that are potentially "true to character". Like "I want to survive so I'll give my utmost to survive the next battle" or "I want to survive so I'm going to leave the dungeon now".</p><p></p><p>If the player wants a new character, he/she can have the PC leave the dungeon at any time. However, that would be "disassociated" if the PC had up to this point showed a keen resolve and strong motivation to adventure. Most of the time, however, the players are coming up with "true to character" reasons for why the PCs are starting a new adventure.</p><p></p><p>(Of course, there is a category of players who move miniatures on a grid during combat and don't care a whit why the PC is doing that, and that's fine, as long as those players aren't dictating to me that none of it matters just because they aren't into "immersion")</p></blockquote><p></p>
[QUOTE="Underman, post: 5985767, member: 6696705"] I feel obligated to pre-counter the usual counterpoint, which is that the character does not exist and isn't thinking anything. The character thinks whatever the player wants the character to think, so goes the counter-argument. I don't like that counter-argument because it's pretty obvious to me that the author and reader or director and audience would prefer some types of actions over others. Thus the expression "true to character". The PC could be thinking many things that are potentially "true to character". Like "I want to survive so I'll give my utmost to survive the next battle" or "I want to survive so I'm going to leave the dungeon now". If the player wants a new character, he/she can have the PC leave the dungeon at any time. However, that would be "disassociated" if the PC had up to this point showed a keen resolve and strong motivation to adventure. Most of the time, however, the players are coming up with "true to character" reasons for why the PCs are starting a new adventure. (Of course, there is a category of players who move miniatures on a grid during combat and don't care a whit why the PC is doing that, and that's fine, as long as those players aren't dictating to me that none of it matters just because they aren't into "immersion") [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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